Apr 7, 2016, 5:04 AM

I don't know if this has been said, I am at work atm and can't be sure if I've read everything due to customers but I would vote against having so many settlements.

Having that many clusters for RP will diffuse the RP, spread it out, make it so that there's very little actual RP on the grid because your player base is all scattered.

The other thing is it will invite a pvp scenario, and pvp only really works if there is a large player base on /every/ side, or things just get out of wack really fast.

I love the idea of a Zombie Apocalypse game, I would be all for it, and I might even help with code (I can't do everything, but I can do a fair bit), but I'd need to see it toned down in scope a bit or else it's just doomed to failure (in my opinion) and would take time from my other projects which seems counter intuitive to do so for something I don't think would succeed.

Now I could very well be wrong, but, I think you'd get a lot more play out of having one major established settlement or safe zone, and then having that place fall under seige, would it survive, would it fall, the survivors would have to go on the road, in the zombie apocalypse to try and find some place new.

There's a real opportunity here to see some good horror based roleplay, but you have to be careful that the zombies don't just turn into a wussy threat that will become not much of a threat if pc's get to much power or whatnot.

It's a delicate balancing act.