MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard

    FATE/FUDGE RPGs?

    Tastes Less Game'y
    6
    17
    2170
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Bobotron
      Bobotron last edited by

      Anyone have much experience with these? I'd like to get your rundown of them. I was looking at their mechanics (the +/0/- in particular) and wondered if anyone had experience with using them with big bonuses of like, 6+? Or hugely different pools (IE: a +1 vs. a +7)?

      1 Reply Last reply Reply Quote 0
      • Jennkryst
        Jennkryst Banned last edited by

        Having played Dresden in tabletop with a +8 in control for spellcasting before having any foci... it is gonzo, and I love it.

        1 Reply Last reply Reply Quote 0
        • T
          ThatGuyThere last edited by

          From what i have noticed the results of rolls tend to bell curve nicely centering on the raw bonus.
          So a +6 before the roll will tend strongly toward being in the +5 to + 7 range, just like a roll with a 0 bonus would tend strongly toward being in the -1 to +1 range.
          For a difference as large as +1 vs +7, that is almost to the point I would not bother to roll. I do not know the actual math off hand but I would say the +1 side has under a one percent chance of winning with the standard four dice roll. the +1 side would need to get at least a +2 to even have a chance to tie and if the +7 side gets anything a -1 or better the +1 sides roll is completely irrelevant.

          1 Reply Last reply Reply Quote 0
          • Misadventure
            Misadventure last edited by Misadventure

            Your curve.
            Roll %
            -4 1.23
            -3 4.94
            -2 12.35
            -1 19.75
            0 23.46
            1 19.75
            2 12.35
            3 4.94
            4 1.23

            If you have both sides roll their skill totals in a contest, here is what it looks like, before you add the difference in skill levels.

            Roll %
            -8 0.02
            -7 0.12
            -6 0.55
            -5 1.71
            -4 4.05
            -3 7.68
            -2 11.95
            -1 15.49
            0 16.87
            1 15.49
            2 11.95
            3 7.68
            4 4.05
            5 1.71
            6 0.55
            7 0.12
            8 0.02

            I have a waggish sense of humor.

            1 Reply Last reply Reply Quote 1
            • T
              ThatGuyThere last edited by

              Thanks for Putting that up @Misadventure

              1 Reply Last reply Reply Quote 0
              • Jennkryst
                Jennkryst Banned last edited by

                Also remember to abuse every aspect you can. We got to... +32 on a thing once? It was stupid.

                Bobotron 1 Reply Last reply Reply Quote 0
                • Bobotron
                  Bobotron @Jennkryst last edited by

                  @Jennkryst
                  Yeah, that's where I'm coming up flat. The concept of removing Aspects from it and using the raw mechanical bits.

                  Thenomain 1 Reply Last reply Reply Quote 0
                  • Jennkryst
                    Jennkryst Banned last edited by

                    It's not even using your own aspects. You attack, but instead of dealing direct damage, you tag them for, say... 'bruised ribs'. And you get 6+, but they only got 2+. So now, you have a 4+ aspect you can tag, FOR FREE, at any point. Stack them on. Until you have a bunch. Tag them all. GG.

                    Bobotron 1 Reply Last reply Reply Quote 0
                    • Bobotron
                      Bobotron @Jennkryst last edited by

                      @Jennkryst

                      ... HRM. That's an intriguing way to handle status effects though.

                      1 Reply Last reply Reply Quote 0
                      • Jennkryst
                        Jennkryst Banned last edited by

                        You don't even have to target them. You could spill water on the ground and add SLIPPERY as a possible aspect to tag for literally everyone in that specific zone. FATE is super flexible.

                        1 Reply Last reply Reply Quote 0
                        • Misadventure
                          Misadventure last edited by

                          I am pretty sure you don't keep the numeric value of the winning contest in a created aspect. That seems to govern how many times you can tag it for free, I assume for a +1.

                          I could be wrong, but thats my reading of the FATE SRD online.

                          https://fate-srd.com/fate-core/four-actions

                          I have a waggish sense of humor.

                          1 Reply Last reply Reply Quote 0
                          • Jennkryst
                            Jennkryst Banned last edited by

                            Dresden was proto-FATE, so it might have gotten changed.

                            1 Reply Last reply Reply Quote 0
                            • Misadventure
                              Misadventure last edited by

                              Er, Dresden is Post-Fate. My first FATE product was Spirit of the Century. Dresden really developed a mechanism to allow for peeps with unfair power differences, via taking away refresh rates for Fate points. Fate Accelerated Edition FAE is the next development that I know of, and both versions have many products now.

                              All that is not important.

                              I have a waggish sense of humor.

                              1 Reply Last reply Reply Quote 0
                              • Jennkryst
                                Jennkryst Banned last edited by

                                It's been a couple years, so I dunno anymore.

                                1 Reply Last reply Reply Quote 0
                                • WTFE
                                  WTFE last edited by

                                  The current version of FATE (FATE Core) is much smarter about these, but you can, with careful planning and a bit of luck, still stack a whopping humdinger of a bonus to an action.

                                  Which is rather the point.

                                  FATE isn't intended for drawing room drama. It's designed for high action, high octane, high concept RP. My notional "Dream of Red Mansions" MU* would be a seriously bad fit for FATE, but a Mad Max-style post-apocalyptic wrecking machine of a game where people jump cars in other cars over still other cars to crash into a wall to jump out and start beating on people on the other side? Perfect fit.

                                  1 Reply Last reply Reply Quote 2
                                  • Thenomain
                                    Thenomain @Bobotron last edited by Thenomain

                                    @Bobotron said in FATE/FUDGE RPGs?:

                                    @Jennkryst
                                    Yeah, that's where I'm coming up flat. The concept of removing Aspects from it and using the raw mechanical bits.

                                    Aspects are the point of Fate. Without Aspects, Fate is a pretty standard and honestly bland kind of system. You might as well roll 1d6 - 1d6. Woo.

                                    Aspects themselves rely on the Fate Point Economy, which is a (mostly) closed ability to invent or invest in things on the fly, and to invent them on the fly you have to suffer hardships or put yourself in danger.

                                    You can engage an Aspect for free if you created it with an amazing success; Jenny's "bruised ribs" example, otherwise you need to spend one of those Fate Points. Usually.

                                    The details of these, as @WTFE mentioned, depends on which version of FATE. There are essentially three: Fate (Spirit of the Century), Fate 2 (Dresden Files), and Fate Core (everything after). All of them are high action. They can be dialed to bloody, but in a Conan the Barbarian kind of way; bloody and heavy metal.

                                    Evil Hat's stripped-down Fate Core is called "Fate Accelerated", and it's pretty much only Aspects.

                                    I, er, may be a fan.


                                    edit:

                                    FUDGE, from which FATE was first derived, was not a game system as much as a framework to create game systems, much like @faraday's FS3. You can do a lot with the framework, but much like Risus, you must put in what you want to get out.

                                    Fate was built to be a more traditional RPG setup, where you have systems telling you what you get out of it, a systematic gaming engine. You can twist this knob left to make that NPC bleed, but it's mostly set up for you. FUDGE demands that you build this engine yourself.

                                    “If you wish to make an apple pie from scratch, you must first invent the universe.”
                                    ― Carl Sagan, Cosmos

                                    WTFE 1 Reply Last reply Reply Quote 1
                                    • WTFE
                                      WTFE @Thenomain last edited by

                                      @Thenomain said in FATE/FUDGE RPGs?:

                                      Aspects are the point of Fate. Without Aspects, Fate is a pretty standard and honestly bland kind of system. You might as well roll 1d6 - 1d6. Woo.

                                      This. If you're not using Fate's aspects using any of the rest of Fate is kind of quirky. There's other simple systems out there that are better suited to the mechanical style you're aiming for.

                                      Evil Hat's stripped-down Fate Core is called "Fate Accelerated", and it's pretty much only Aspects.

                                      I, er, may be a fan.

                                      Me too. I'm a bit irritated that you need to read Fate Core to really understand the contents of FAE, but of the two I'd far rather play FAE in most cases.

                                      1 Reply Last reply Reply Quote 0
                                      • 1 / 1
                                      • First post
                                        Last post