@Ghost said in Superhero Games: Quest For Villain PCs:
@Roz AAAAAAAhhh I getcha. I was thinking PvP as in characters waving consent and rolling dice to try to permaKill the other player; I wasn't think PvP in the more holistic sense of players competing ICly, not necessarily including combat.
Using the latter definition, then fuck yeah PvP causes a smorgasbord of issues.
Yeah. PvP crops up pretty much any time you have player factions working in opposition to each other, because, as @Arkandel said, players don't want to lose. (This does crop up in PvE games, because there's always conflict and conflict is interesting, but certainly not at the same rates as it does on PvP games.)
It's also true that PvE games require a lot more staff time and energy. If they don't have enough of either, the game's going to stagnate. (Or just devolve into PvP anyways.)