Mar 29, 2017, 6:29 PM

I admit, I've been missing Lost Stars (original, invite-only science fiction game a friend and I ran years ago) something fierce lately, in part because of discussing the old DICE system I designed for there. But thinking on LS for systems design discussion reminds me how spaceships plus mysteries around ancient alien ruins was a fun combination.

LS had a distinct story arc, though, and we pretty much concluded it.