Coming Soon: Arx, After the Reckoning
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We already have looked into it and been told it's not economically feasible.
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@Misadventure said in Coming Soon: Arx, After the Reckoning:
@Thenomain said in Coming Soon: Arx, After the Reckoning:
@Misadventure said in Coming Soon: Arx, After the Reckoning:
Start a mercantile exploration company!
Now that sounds thrilling.
Let me rephrase.
That sounds thrilling! I mean it. I love exploration, delving into and through the unknown, not to get to the core of the matter but to see what's there.
And if the "not economically viable" statement was intended as a response to you, Mis, I would love to know that at the start, knowing that there would be failure up front, to focus on the parts that are not failure. You know, the "role-playing" part.
And after the failure, what would the characters do next to regain their lives? I am zero percent sarcastic when I say: That. Sounds. Thrilling. That's not just a story, that's an epic.
Just sayin'.
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@WildBaboons What isn't economically feasible, and why?
Such things are up to the world curators to make possible, in whatever way necessary.
I even offered a thigie on handling the economics of distant trade to @Apos.
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@Misadventure said in Coming Soon: Arx, After the Reckoning:
@WildBaboons What isn't economically feasible, and why?
Such things are up to the world curators to make possible, in whatever way necessary.
I even offered a thigie on handling the economics of distant trade to @Apos.
My understanding (as a player who plays an explorer) is that there are IC metaplot reasons that Arvani cannot reach Eurus reliably or Cardia at all. (Much less places even farther afield like Jadarial, Weijin, or Nefer'khat, who never trade with the Compact and who most Arvani other than scholars may never even have heard rumors of.)
Until we do reach a point in the metaplot where those IC reasons can be surmounted, people may well try to sail for foreign lands—Aislin made an attempt to reach Cardia in her pre-roster backstory, sailing along the southern Wastes—but best case scenario is likely to be that they return home empty-handed.
Worst case, they don't return home at all.
That's why it's probably economically infeasible right now; throwing money at trying to reach those places won't work until the IC problem preventing us from reaching there is solved. I would imagine that doesn't preclude people making that their focus—trying to figure out how to get to those places—and looking into it could absolutely make for fascinating plot; some of the Society of Explorers have figuring it all out as a thing they want to work on, so I'd imagine merchants might too. But they should probably go in with an OOC understanding and expectation that they aren't gonna be heading off to Eurus or Cardia ICly any time soon.
Mind you, this is just a player's understanding of things, so take with a grain of salt! There may be other (game balance) reasons that could figure into things as well, for instance.
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@Sparks I hear Cardia is super nice and welcoming!
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@skew said in Coming Soon: Arx, After the Reckoning:
@Sparks I hear Cardia is super nice and welcoming!
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@skew said in Coming Soon: Arx, After the Reckoning:
@Sparks I hear Cardia is super nice and welcoming!
Why can't I downvote this.
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@Sparks Maybe if you were sweeter they would be, too!
Scarytown is just a name.
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@skew said in Coming Soon: Arx, After the Reckoning:
@Sparks Maybe if you were sweeter they would be, too!
Look, I have a @clue literally saying that I (and many others) am delicious to demons. I don't want to be any sweeter. I aspire to be bitter and unappetizing!
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@Sparks Demons aren't real. Stop being weird.
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That's weird, I have a clue saying I taste terrible.
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@saosmash The temptation now is overwhelming to write a clue called "There's no accounting for taste".
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So, I've been out of the (general) MU* scene long enough that I have no idea what this new-fangled Evennia thing is and my cursory (read: half-assed) reading of discussions on it haven't netted that much useful info. Can someone give me a rundown of how many crunchy commands I'd have to learn to play here and whether or not I'm likely to end up with a frustration-induced nosebleed from shouting obscenities at my computer trying to figure it out?
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It's super SUPER user friendly. The game is welcoming. It's active. You'll enjoy yourself. I say give it about a week or so to learn the commands and then you will be like -- Holy Heavens, why haven't I been doing this forever?!
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@Aria said in Coming Soon: Arx, After the Reckoning:
So, I've been out of the (general) MU* scene long enough that I have no idea what this new-fangled Evennia thing is and my cursory (read: half-assed) reading of discussions on it haven't netted that much useful info. Can someone give me a rundown of how many crunchy commands I'd have to learn to play here and whether or not I'm likely to end up with a frustration-induced nosebleed from shouting obscenities at my computer trying to figure it out?
Evennia is just a different codebase to build games, so the actual games will probably vary a lot, but Arx should feel pretty mush-like with mostly identical functionality to MU commands you'd know. We tried to mimic the way most popular commands would work with more commonly used codebases, so hopefully it wouldn't feel that alien. Just a lot of additional tools once you get the hang of it. The crunchy commands are more fun or helpful tools layered on top of the basic commands you'd expect, in other words.
That said, writing a new player welcome guide is one of my goals during our between season break.
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@Apos I have a feeling the work on your to-do list during your "break" is like ... more than I do for my actual job ...
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@Aria I literally get excited to see activity notifications on my spawn for the Info channel on Arx because I love answering questions so much. (This is not the selfless gratification of helping others. I just like being a know-it-all faster than other people.)
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I wouldn't say it's -hard- to figure out, but there's a bunch of commands you'll be oblivious of until someone tells you about them because there's not much help file documentation.
The upside? Pretty much none of it is actually required to know in order to play. You can pretty much just pick up a character and go, and figure out the smaller knick knacks later.
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@Crysta said in Coming Soon: Arx, After the Reckoning:
I wouldn't say it's -hard- to figure out, but there's a bunch of commands you'll be oblivious of until someone tells you about them because there's not much help file documentation.
This is about right. I was able to PLAY Arx right out of the gate without any issues/command learning, but I feel like I stumble over something I was ignorantly unaware of every week. None of the more complex systems are necessary to just get into RP, tho.
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Thanks, guys! That is... reassuring, actually. And sounds par for the course for me. At least once a month, I make poor Trakata on DoD give me, "....really? You've played here for a year and a half and you just figured out..." face.
Any other general advice for giving the game a go?