May 25, 2017, 10:58 PM

@Lisse24 said in Coming Soon: Arx, After the Reckoning:

@Thenomain said in Coming Soon: Arx, After the Reckoning:

@Seraphim73

If physical situations can end a character, why not social situations? Is it different if the cut comes from a knife or a tongue?

Because in physical situations, losing a character can be chalked up to bad roles. A few more successes on a defense and you could have gotten out of it! In a social situation, because we're unwilling to let the dice stand alone

I'm going to stop here because this is the most solvable issue, and is the most confusing of reasons why people don't like social combat. Several people already have said, "Man, if there was only a better way of doing it with dice," which I feel is the best answer.

Naturally, a system without buy-in is pointless. Almost nobody knows about the popular game with the system that says, "Before you can get involved with combat you must identify your goal; if you deviate from that goal you start taking penalties." Why? Because people don't like it, even though it answers many issues with Mu*-related combat.

If we're unwilling to do something to better the hobby, that's on us. If we're unwilling to even try a solution, then complaining about the problems of Social Combat is pointless.

In fact, I have lost a character in a social/political situation, and when it was over, a staffer sat me down and told me that it was because I RPed wrong, and seemed to hint that if I had just worded one part of one pose differently everything would have gone differently.

Isn't this all the more reason to come up with a Social Combat system? My comment was because someone said that "death by Social Combat should not happen", even in a situation where rolls were happening. I disagree. Social situations can kill; we call this politics, and is doubly prescient for medieval politics. (Pulling that around because of the thread; honest, I do know where I'm posting.)

I'm sorry that the staff sucked. I'm sorry that staff didn't even try to consider you, the player, over their own rigid beliefs about how the game world works.

And yes, I would be glad to talk more in another thread. IMO, fastest way to do this is start a new thread with a quote from the old.

-- Pax.