Aug 16, 2016, 3:49 PM

@Arkandel said in Historical MU*s:

@Kanye-Qwest That's the main issue with historical games, always. You have to do movie/TV takes on them (i.e. only touch the surface) and unlike modern games they absolutely can never be sandbox since people simply won't know enough to kick-start thematic RP on their own.

The plot and metaplot gears must be constantly turning for a MU* like this unless it's basically Witcher with RL history names pinned on everything.

The areas I'm after have enough to have some plot/metaplot going. There is a bit of turmoil and conclict in place. History may have to be condensed a little to spur some things; such as the huns and Budapest early years, the huns don't show up till later, but introducing it as an element early on gives a little more conflict potential. Or the Novgorod idea, they have to deal with the Tsar of the area deciding what do to with this group as well as the Mongol's take on this new group if it turns the Tsar towards ideas of rebelling from the whole system of paying up the chain so to speak. The Vikings are making decisions left and right as they have settled this newly invaded land, squabbling amongst themselves, dealing with multiple kingoms on their borders, probably having Saxons come to visit/want to stay, other visitors from the homeland, new hearths arriving and upsetting the balance.

It would take staff effort to keep driving them all, but there is enough conflict, turmoil, politics around the time periods it shouldn't settle into slice of life - and in the same vein, for those folks that like slice of life, the status quo shouldn't just overturn one day.