Aug 16, 2016, 6:51 PM

@Arkandel said in Historical MU*s:

Are significant deviations from history permitted on historical games? Is Asimov's invisible hand guiding the way things are supposed to be? And yes, you could just never give players a shot at tipping the scales at critical points in history but that's kinda boring. Yet if they do the premise can swiftly change to a 'what-if'.

I think it depends on the system. If someone deploys a good political/wargame system, you could have the PCs represent local leaders and generals, with NPCs as the invaders, and play through an invasion. Then, you could switch the tables.