@Kanye-Qwest said in Leadership, Spotlight, and PCs of Staffers:
@GirlCalledBlu If the character development you want is losing an arm, of course you can "GM" a scene where that happens. What you might not want to do is put on a scene where your character loses an arm in a duel with the God of the Land Beyond the Seas, but convinces Him to abdicate to her and sets herself up to become Princess of Everything.
Well now I have to go back and rewrite that entire story arc. Thanks, @Kanye-Qwest. 
In all seriousness, I agree with you.
The concept of the "spotlight" is interesting as I sit here and think about it (when I should be grading papers, I hate you for ruining my productivity today :D). I think there's a sense that players should be invited into the spotlight by someone else, rather than there being mutual respect that it is okay that today you step into the spotlight and tell a story about you character, and tomorrow, I'll step into the spotlight and tell a story about my character, and we're both there together to be each other's supporting characters when we aren't in the spotlight.
The idea that players have to stand around an empty spotlight, wondering if someone is going to invite them to step into the spotlight sounds like every social scene I've been in since, well, 2009. We all sit around, drinking our undoubtedly awesome lagers/wines/spiced ciders, waiting for someone (Staff or Player GM) to direct the spotlight onto our character.
My guess is that this changed because there have been players who are known for being total spotlight hogs, and don't know how to be someone else's supporting character. Run into that enough, and you will grow a bitter taste for anyone who directs a spotlight to their character.
@Ghost said in Leadership, Spotlight, and PCs of Staffers:
There's also nothing wrong with scenes here or there being about the staffbit, or the staffbit having their own shit going on. That's fine. No one is suggesting staffbits cannot develop without someone else running the scene. The suggestion I'm reading here is more that the general metaplot, plots, etc shouldn't be an element of FUBU by the staff.
I'm not talking about metaplot, though. I'm talking primarily about conducting RP that leads to character development, whether it to be about physical, emotional, or psychological change in the PC in question. Could be a one-off scene, could be a plot (which I define as a collection of scenes that are threaded together with the same story arc). I tend to agree that PCs of Staffers should not be the Heroes of the Metaplot, for the reasons shared here.
@Ghost said in Leadership, Spotlight, and PCs of Staffers:
So it's easy for staff to say "I'm not gaining!" but through constantly being the focus of plot, making all the decisions, writing all of the plot, holding the playbook, always having scenes where staffbit chars get stuff done, etc...gain is definitely happening.
I also agree that this shouldn't happen. But in my mind, that's still gaining, so that would go against my previous list of faux-pas. While a Staffer is certainly allowed to write the plots for the metaplot, and such, the Staffer should put that information out to the rest of the players and they should be the ones who do something with that information. The best GM is the reactive GM, who sets the stage and then has the NPCs react to what the PCs decide to do on that stage.
I think that it is okay for a PC of a Staffer to have some interaction within the metaplot, but they should be supporting PCs, not star PCs. If they are there, someone else is in charge and they are merely a participant, not an arm of the plot. It happens sometimes, and sometimes without the awareness of the Staffer. Or, even worse, people can believe everything a PC of a Staffer says ICly as gospel, when the Staffer is playing an ignorant character who has no idea what they are doing or saying. I've seen that happen a few times, too. "Please, stop listening to my character... he's an idiot."