Dec 12, 2016, 12:51 AM

What's the POINT of the XP tax? I mean, I get you're trying to find a way to 'use or reduce' a skill, but this is not a good way to do it. It feels like minutiae just for the point of minutiae and a system that doesn't ADD anything to a game.

Being completely frank, I would never play on a game using an 'XP tax'. Especially if you have to upkeep your starting dots. It wouldn't promote anything on the game other than making sure you had enough beats to upkeep your baseline; what's the point of buying things if you need ever-increasing points to KEEP the things you ALREADY bought?

If you were doing increases and such based on time-learning, and 'use or forget' type stuff, a downtime/time tax might make sense (you must spend X hours to keep a stat of X).