@Thenomain said:
In nChangeling, you could be a killer flower, but what you did with that was up to you.
Still true, except that part of "what you do with that" is incorporated into your changeling nature as a Seeming.
Now, if your agency is a fair-hearted leader, you have to be a Fairest. If your agency is bully, you have to be an Ogre. You might disagree, but if you read the OP threads on these you'll find out that I'm not alone in reading it this way.
How much does escape agency define a character? If I want to make a fair-hearted leader, he's probably Fairest, unless he escapes Arcadia by defying a cultural taboo, ripping out his weakness, or making a dark choice to save himself. If you escape Arcadia by going savage, you're a Beast, but you still might have a "might makes right" attitude and push around weaker people. If you escape by backstabbing someone, you might try extra-hard to be good to your crew even though you can never really trust any of them. They shouldn't trust you, but for some reason they do and you don't want to let them down (even if you're convinced that you will eventually).
Or present it the other way around. If you want to be an Ogre you must be secretly sensitive.
Ogres aren't any more sensitive than anybody else. The curse is that they try to hide their sensitivity and risk Clarity if they can't maintain the façade. You know, like a lot of guys.
If you want to be a Fairest, you have to be super-concerned about those you order around.
So no expendable henchmen as a Fairest. I agree that that's a bit odd, especially since the curse is about regretting failure and sometimes plans might succeed because underlings get hurt.