@Tempest said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
Please stop bringing up RfK.
You left before the game got interesting and mostly managed by the players. The last few months of the game were excellent, and that's when things were very hands-off.
Until you can find me a staffer who is going to dedicate 10 hours every single day to RPing NPCs and running plots for everybody on their game. And 5 more hours on that same day handling various +jobs.
Why? It has to be repeated that, while Shav did a lot for the game, she wasn't as active in running plots in the end. And, even at the end, there were people clambering to take over.
Any game will "succeed" if you have staff slavishly running stuff 24/7 for players.
This is untrue, and you know it.
As for what @Rook said, personally I put a lot of the onus on WoD players and MUers in general, more than the games.
And that's fine because this is why RfK worked. A not-so-small number of players on that game "slaved away" in the RP mines generating an immense amount of activity, the likes of which I haven't seen since.
The vast majority of MU'ers appear to be incredibly lazy and entitled when it comes to making little effort to get involved in things and expecting everybody else to feed them story.
This is neither a reason to discount past successes nor a reason to become one of these incredibly lazy people.