Where's your RP at?
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@Monogram I would play the heck out of a post apocalyptic survival game.
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@Astrid Pretty sure a lot of people would from those I've talked to.
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@Monogram For sure! Like with Walking Dead and Z Nation, Last Man on Earth, Colony and so many other 'civilization has collapsed thanks to (insert cause here)' shows being so popular there is definitely an audience for it.
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@Astrid I'd probably play that too. Or at the very least I'd give it a go and see how it went.
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For post apocalyptic survival, would people really be up for things like if not enough survival checks were made, your band is now hungry, or diseased, and suddenly in desperate straights, and yeah in a few days if you don't resolve it, you'll be losing characters?
Or are we talking no stakes there isn't enough of anything, but we never run out of anything anyway?"
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Arx at the moment. I play a couple times a week or go a week without playing. It's alright. I get the urge to write and pretend and I can overlook a lot just to satisfy my itch.
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@Misadventure I would want consequences. Personally. A disclaimer right on the log in that there is no survival guaranteed. Like you want to grow your community, that's going to take blood sweat and tears to do.
Better stories that way in my opinion but I can imagine how that wouldn't be everyone's cup of tea.
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Not really big on zombies, never really have been. Which is likely why Fallout appeals to me. There was a Fallout MU way back in the day(I think 2008 or thereabouts), but it had to close down due to the staffer getting busy with life. But for a time, it was great fun.
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I'm trying to dip my feet back into the MU* pool. I haven't taken the full on plunge yet, but I do have one character on a Star Wars MU. I'm debating going back to a nWoD or CoD MU*, but so far haven't made a commitment to it. I keep hearing about Arx, but know next to nothing about it.
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If the world is post-apoc, it really needs to have actual danger of death, dismemberment, getting your shit jacked, etc. or it just turns into sci-fi L&L. Like... a Fallout game? I would probably steal blatantly from New Vegas. Set up those factions in a place, pit them against each other, let people pick what side they want to be on and... RELEASE THE KRACKEN!
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@Miss-Demeanor said in Where's your RP at?:
If the world is post-apoc, it really needs to have actual danger of death, dismemberment, getting your shit jacked, etc. or it just turns into sci-fi L&L.
I can't prove this, but my impression is that games with high turnover rates (i.e. lots of character deaths) don't draw that many players.
And the fewer players you have the less RP opportunities you can get.
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@Arkandel This is my impression as well. People will play on dynamic games with lots of ups and downs, if you're upfront about it and show them that losing can still mean winning down the road. But few people like investing in a character only to have them gone. With the loss of a character comes loss of that character's network and story.
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@lordbelh I wonder if there's a compromise. More threat of character misery/loss of comfort for the ongoing population.
And then if the 'tribe' wants to push for gains then people can willingly sign up for those efforts knowing that there is risk of char death that they're opting into for the possibility of glory/gain?
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You could allow for the gain or loss of resources that count into how many NPC support/survivors you can comfortably keep on. They can in turn represent labor and a pool of skills and such for the community which is your measure of a village building focus.
Individuals doing parties/gangs/bands seem like they would dip into doing riskier jobs for some support from a community partly in exchange for easier to get harder to port supplies - like fresh fruit or vegetables, or services that you just can't do in the hinterlands.
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Now someone needs to make this game....
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@Arkandel said in Where's your RP at?:
@Miss-Demeanor said in Where's your RP at?:
If the world is post-apoc, it really needs to have actual danger of death, dismemberment, getting your shit jacked, etc. or it just turns into sci-fi L&L.
I can't prove this, but my impression is that games with high turnover rates (i.e. lots of character deaths) don't draw that many players.
I love post-apoc, but I wouldn't play on a game where you could lose your character due to fickle dice or staff whim. It's just too much investment to lose in an instant. I don't think I'm alone. I mean, not only is it not the norm in MU-land, but there aren't a lot of MMO's or video games with permadeath either. It just kills the fun.
Now I'm perfectly happy to RP the gritty ins and outs of survival (short of death) to keep it from being Little House on the Post-Apoc Prairie, but I don't know how you do that without a ton of code and/or micro-managing. I want to RP and tell stories, not log on so I can +hunt for an hour so I can +eat.
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@faraday said in Where's your RP at?:
I love post-apoc, but I wouldn't play on a game where you could lose your character due to fickle dice or staff whim. It's just too much investment to lose in an instant.
Well, technically speaking you could lose your character in almost all games' plots to bad dice rolls. I just don't think many people would play where it's practically expected (or even systematized) that this would happen.
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@faraday The character loss being to much of an investment is dependent on how hard it is to get into the game.
If it's a trial to even GET on the grid, then yeah, character loss sucks hard.
If it's /easy/ to get on the game, then Character Loss can (and should imho) be an important part of a post apocalyptic setting.
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@Arkandel said in Where's your RP at?:
Well, technically speaking you could lose your character in almost all games' plots to bad dice rolls. I just don't think many people would play where it's practically expected (or even systematized) that this would happen.
Not the games I've played on (and run), but obviously YMMV.
@Lithium said:
If it's /easy/ to get on the game, then Character Loss can (and should imho) be an important part of a post apocalyptic setting.
Not IMHO. it's the investment in the character development or story after joining the game that matters to me.
But that's a matter of taste and I don't want to derail the thread with the same debate about PC death and agency vs stakes that have graced 724 other threads on these boards. Just rendering my opinion.
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In a survival game, its not just bad dice rolls. Its not having enough characters with the right skills to support the band you have. If you have 5 gatherers, for a dozen people, and hunting is scarce, then suddenly you have to flee towards an unknown place, and find that the water or food there was poisonous, you might easily face loosing characters to "the wrong choice" and "we just don't have enough to go around".
People aren't good with starving usually. Nor are they good with abandoning one of their own. Without such possibilities, it's not a survival game. It's closer to a frontier game.