What do you WANT to play most?
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So I asked what people DO play in the last poll. Now I'm curious what people WANT to play.
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Original theme sci-fi. Though I'd also just like to see some not-overdone sci-fi, like something based off Star Trek or a newer property like The Expanse.
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@Three-Eyed-Crow said in What do you WANT to play most?:
Original theme sci-fi. Though I'd also just like to see some not-overdone sci-fi, like something based off Star Trek or a newer property like The Expanse.
And actual sci-fi, not like... 'social game with a dash of sci-fi for flavor.'
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I admit, I've been missing Lost Stars (original, invite-only science fiction game a friend and I ran years ago) something fierce lately, in part because of discussing the old DICE system I designed for there. But thinking on LS for systems design discussion reminds me how spaceships plus mysteries around ancient alien ruins was a fun combination.
LS had a distinct story arc, though, and we pretty much concluded it.
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I don't care what it is. But I would like to play in a congenial ooc atmosphere, regardless of ic stuff.
I love Fading Suns, but I'm not sure due to like 15 years of baggage that it's possible for some of the people that would come to play to be oocly civil to each other.
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L&L. I like politics and it automatically gets RP going between players instead of relying on someone to run things.
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I would KILL for a Fallout-themed game. You can be a Wastelander, a Vault person, a Raider, a... <insert many different types here>, and you all have to find ways to co-exist and co-habitate... or you can try to sneakyplots the downfall of your fellow survivors so your group will REIGN SUPREME! Or just whatever.
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I think what we'll see a lot in this thread is how varied and niche our interests are, deep down, and how much we compromise so we can find some place to play we can at least tolerate.
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I love historical games, but they never seem to maintain themselves. There are also a couple of specific canons I would love to play in, notably something along the lines of Avatar:The Last Airbender/Legend of Korra, or Into the Badlands. Very cinematic oriented combat with an alternative world setting.
I also dig post-apocalyptic games, but a lot of them focus on the misery as opposed to the idea of rebuilding, and I'm more inclined toward the latter.
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Existing IPs
Matrix
Farscape
Into the Badlands
Magicians
Valerian
Cthulhu Tech
Spycraft
Conan
Street FighterMore Vague
Space opera
Homebrew Cpunk/SciFi
Horror that isn't WoD
Dark, original fantasy theme -
@Sparks said in What do you WANT to play most?:
I admit, I've been missing Lost Stars (original, invite-only science fiction game a friend and I ran years ago) something fierce lately, in part because of discussing the old DICE system I designed for there. But thinking on LS for systems design discussion reminds me how spaceships plus mysteries around ancient alien ruins was a fun combination.
LS had a distinct story arc, though, and we pretty much concluded it.
That never stopped Joss Wheedon. Or Mass Effect, come to think of it.
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Anything that isn't an original theme is counter-productive for a MU. You can't alter the world too much otherwise it stops being whatever setting it's based upon. Like if someone made a game of thrones mud, it's pretty safe to say that no amount of IC stuff is going to let your family take over the world and turn it into a orwellian dystopia. Nor is a game based on 1984 going to let you overthrow big brother and usher in a new age of democracy.
Glass ceilings and railroading, ho.
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@Goyim said in What do you WANT to play most?:
Anything that isn't an original theme is counter-productive for a MU. You can't alter the world too much otherwise it stops being whatever setting it's based upon. Like if someone made a game of thrones mud, it's pretty safe to say that no amount of IC stuff is going to let your family take over the world and turn it into a orwellian dystopia. Nor is a game based on 1984 going to let you overthrow big brother and usher in a new age of democracy.
Glass ceilings and railroading, ho.
I think that problem mainly rests on the shoulders of those who participate. For the people who want to immerse themselves into the canon setting, as players they are not going to WANT to drive the story in an unthematic way. If you're just logging in to be an asshole, yeah, that will result in shit going off the rails.
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I have a harder time thinking of existing properties where it'd be hard not to play within, and most of them have to do with either superheroes or fiction series that aren't very well fleshed out, which makes them about as well known as original theme anyhow.
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WoD isn't horror most of the time anyway. Sadly.
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@Thenomain said in What do you WANT to play most?:
WoD isn't horror most of the time anyway. Sadly.
WoD is more closely related to superheroes, in many cases.
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Sorry to double post but I'm kind of amazed that the MU community hasn't jumped all over a MU based on the Magicians TV/Book series.
With so many WoD/Dresden/Hogwarts games pretty much leaning in the direction of stories about 20-somethings boning, getting drunk, dealing with monsters, and then breaking up to bone other people, THE MAGICIANS IS PRETTY MUCH THAT (with some steeper ramifications for Maverick behavior)
- College.
- Beer.
Magic. - Boning.
- Getting your eyes exploded.
- Drinking a jar of God semen to save your friends.
- Being treated like a dumb, 20-something college student who bones too much, studies too little, drinks too much, has a friend with exploded eyes, drank God semen to save their friends, made things worse, then has to have a monster burn itself into their back to protect them from the angry God whose semen you stole for the power necessary to save your friend without exploring due to taking on too much power at once you dumb, dumb, sexy co-ed MOTHERFUCKER!!!
Seriously. It's got everything the community wants.
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@Ghost Don't forget tutting. Tutting is awesome.
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@Cupcake I love how you copy the contents of a book.
You put two books in a box together, wait while the books bang each other, then when they're done, you collect the new copy of the book from the box.
HOW IN GODS NAME DO WE NOT HAVE A GAME IN THIS UNIVERSE YET?
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Original themes often aren't well-presented, and that can make it difficult to get and retain players. Say what you like about George R. R. Martin, but he's a much more entertaining writer than the average person who decides they want to start a game and make up their own setting for it.
When they are well-presented, by someone who's a good writer, has thought carefully about what will make an entertaining setting for a MU*, has written up the setting documentation in a way that's both fun to read, and provides enough information to get the game moving without having so much that it's a chore to wade through -- then they're great! My experience is that those things all coming together is very much the exception rather than the rule, though.
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@Ghost said in What do you WANT to play most?:
HOW IN GODS NAME DO WE NOT HAVE A GAME IN THIS UNIVERSE YET?
Unknown. Possibly because mage spheres are too generic for their suff (teleporting is niche, among other things?)
Setting cool, mechanics hard.