Which canon property/setting would be good for a MU* ?
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Love the Fallout suggestion, but I've loved those games since Fallout 1 blew my mind.
I was going to suggest Mistborn by Brandon Sanderson, but the books resolved the major plot, so it would be hard to do well, I think.
I love the RPG Feng Shui. I haven't played Feng Shui 2, but I think this is a game I'd MU the ever-loving pants off of. It's a Hong Kong action movie, heavy on the description of the combat, with goals and metaplots. Wide array of character types, too.
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@Jennkryst
Flying sims/space systems are awful. Just let people pose and give them a good combat system with options. -
@dontpanda said in Which canon property/setting would be good for a MU* ?:
... Brandon Sanderson
Anything in the Cosmere, actually, could be neat. Especially if you crossover. But we have to wait for all of it to be defined. At present, we've seen, what... three of the worlds within it?
@Bobotron said in Which canon property/setting would be good for a MU* ?:
@Jennkryst
Flying sims/space systems are awful. Just let people pose and give them a good combat system with options.Flying sims give me shit to do when I'm bored, but too exhausted from work to actually RP. A mindless sort of grind to advance the character in some small way, but nothing TAXING.
Eclipse Phase, by no means, would require it to travel places, because Farcasting is commonplace. But some folks might want to do trader bullshit (raises a hand), and fly boats places in a space cowboy fashion. -
I would love a game set in Bunraku. Into the Badlands would be pretty good too. I'd also like to see a Dresden Files game that /wasn't/ set on an isolated fucking island without 'my character, not yours' staffers.
I really wish I could have found staff to help me with my big trouble in little china dresden game. Oh well.
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@Cupcake said in Which canon property/setting would be good for a MU* ?:
I think the cinematic element of the fighting in Into the Badlands is a matter of the skills of the writers involved. But there would need to be a reasonable mechanic, and the opportunity to perform cinematic feats.
For this, you definitely want to use the Cinematic Unisystem (i.e. Buffy, Angel RPGs). It's pretty perfect for Into the Badlands. That, or just straight up modified CofD.
@Jennkryst said in Which canon property/setting would be good for a MU* ?:
Sense8 for round-the-world shenanigans, but your RP group is still close-knit. Could be tricksy, though, as we only have a limited view of their world.
I have put more thought into how to integrate Sensates as minor templates into CofD than I care to admit, including Cluster channels for visiting while in other scenes and even the idea of spontaneously created channels that get made when you +èyecontact <non-cluster sensate>. Shut up, I get bored easy.
@Runescryer said in Which canon property/setting would be good for a MU* ?:
Avatar: The Last Airbender/Legend of Kora: Fantastic, rich setting with martial arts and elemental magic. I have no idea why this hasn't been done more as a game
I'd love an Avatar game. I think the best era would be with Korra as an older woman, in her sixties or seventies, when she's being the Avatar more in a diplomatic and less in an ACTIONTIEMZ capacity. Move the technology up a notch, explore how bending interacts with an ever expanding world that needs it less and less (or, perhaps, how crucial the benders make themselves by manipulating limits to technology so that they don't become obsolete). Definitely no PC Avatar, natch (even if Korra dies in game time it would take years to find and train the next one, so there's an easy reason for no one to be that).
I even have a half-baked system for this sort of setting, though I do make some assumptions as to the nature of Spirit/Energy Bending. Eh!
Scion: Wish this game would have gotten more love from the MU* community. I played Monsters and Moshpits while it was around, and Scion remains one of my all-time favorite games. Hoping 2nd Edition turns out well, but feeling nervous after Onyx Path pushed out Exalted 3rd...
Monsters and Moshpits was great except for one thing: Pikachu was fucking batshit. I enjoyed my short time there. Hopefully with the next edition, we'll get a game that's more balanced. I know @tragedyjones and I have been talking about making a game for Scion or Aberrant when the rules for them come out (since they're using the same system).
7th Sea: Again, another fantastic RPG that never seemed to get love from the MU community. Swashbuckling, magic, deep conspiracies...this game was a blast. Sadly, I'm not too thrilled with 2nd edition, but the setting is still great.
First edition is all right, second edition is kind of weird. I'd like to see a 7th Sea game but I fear it'd just turn into a Lords and Ladies game with pirates.
@Runescryer said in Which canon property/setting would be good for a MU* ?:
Trinity Universe: The best meta-plot ever created by White Wolf, IMO. The Storyteller System adapted to Sci-Fi, Superheroes, and Pulp well with only a few bits of kludge. I'd love to see a game that covers the whole timeline, with sub-games for each era, but I realize that the intricacy of the meta-plot might mot make that possible. Challenging to pull off, but I think that the RP rewards would be well worth it when a Trinity Era character sees the ultimate culmination and effects of a TP that happened in the Adventure! Era.
See Scion/Aberrant comment above.
@Bobotron said in Which canon property/setting would be good for a MU* ?:
There was an AtLA AND a Korra game at one point. Both failed and folded due to lack of playerbase.
IIRC, I checked them out and I didn't really like the set up or the systems they used. They also didn't really advertise, so a lack of a playerbase isn't surprising.
@Thenomain said in Which canon property/setting would be good for a MU* ?:
My issue with the "steampunk" label is that it doesn't describe setting or theme or time-period. It describes technology, and only just. It describes fashion more than it describes anything else. It's like a bunch of 90s kids started running around in ripped jeans writing stories about being poor and unhappy and saying that makes the story "grunge".
We've discussed this before and I don't want to get into it but no, lol.
@dontpanda said in Which canon property/setting would be good for a MU* ?:
I was going to suggest Mistborn by Brandon Sanderson, but the books resolved the major plot, so it would be hard to do well, I think.
Can probably still do it if you create another plot. It might even be better since people aren't referring to the books for plot hints and stuff.
I love the RPG Feng Shui. I haven't played Feng Shui 2, but I think this is a game I'd MU the ever-loving pants off of. It's a Hong Kong action movie, heavy on the description of the combat, with goals and metaplots. Wide array of character types, too.
Hong Kong action is the bestesssssssssst.
@Lithium said in Which canon property/setting would be good for a MU* ?:
I would love a game set in Bunraku. Into the Badlands would be pretty good too.
Into the Badlands is basically Bunraku but with a different style. But the premise is so similar, I'd be shocked if ItB creators denied being inspired/taking from Bunraku.
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I would be there for an Into the Badlands or Avatar themed game in a hot second.
Likewise, uh, @Coin, you ever want to playtest your Sense8 idea, sign me up.
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@Cupcake I played in a really fun Last Airbender set tabletop, utilizing Big Eyes, Small Mouth
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@Coin
Hit me up for the Scion or Aberrant game once you and @tragedyjones start working on it. I'd love to be involved with that. -
@Runescryer said in Which canon property/setting would be good for a MU* ?:
@Coin
Hit me up for the Scion or Aberrant game once you and @tragedyjones start working on it. I'd love to be involved with that.Considering the book is probably at least 6 months out, no rush.
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Vampire Hunter D
Attack on Titan
Street Fighter (comic/anime canon)
Metal Gear
Rainbow 6And I'm still a strong believer in a seasonal MU with new horror stories every season, where the 'dead' assist as NPCs/Villains until the story ends.
Tiffany gets eaten by Redneck Cannibals, now she plays a redneck cannibal and NPC cop
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Attack on Titan
Ehhhh.... the setting loses a lot of its charm when you get people who actually KNOW it, and get Beyond The Walls and such...
Vampire Hunter D
Still a guilty pleasure. I'm still really torn on taking my not-WoD game and actually doing a VHD-type setting with it.
Street Fighter
The setting is a little slight, but alright. Really, any fighting game franchise that has a good setting/backstory.
Metal Gear, Rainbow 6
I know nothing about these. I'll add one, on your 'seasonal' MU*.
Dark Shadows-inspired
By that I mean, a game with a series of arcs that work like a play troupe; people play various characters, identical cousins/grandchildren and such. A focus on an 'extended family' group, and small supernatural shenanigans. Not 'the whole family is weres/mages/whatever'.
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@Jennkryst said in Which canon property/setting would be good for a MU* ?:
@Bobotron said in Which canon property/setting would be good for a MU* ?:
@Jennkryst
Flying sims/space systems are awful. Just let people pose and give them a good combat system with options.Flying sims give me shit to do when I'm bored, but too exhausted from work to actually RP. A mindless sort of grind to advance the character in some small way, but nothing TAXING.
Eclipse Phase, by no means, would require it to travel places, because Farcasting is commonplace. But some folks might want to do trader bullshit (raises a hand), and fly boats places in a space cowboy fashion.Cargo ships aren't a very big thing in Eclipse Phase because of how pervasive nanotechnology is. Even in the inner system if you were on Mars and you wanted to buy a designer dress 'from Luna' you would end up purchasing a limited use blueprint for the dress and then fabricating (or paying to have the dress fabricated) on Mars.
It should also be noted that you would probably be noted that you would find flying a ship in Eclipse Phase to be extremely dull. If you look at the engine tables most of the engines have what we would feel to be extremely low thrust. Most ships accelerate at about .01 Gs. If you have some wealthy players they might have a ship capable of .05 Gs of acceleration, and in space your engine thrust is the maximum G forces you will ever experience (unless you run into something). Combat aircraft do these really cool 6-8 G maneuvers while their engines are only capable of around 1G of thrust, but that's because they are in an atmosphere.
That's not to say that there are no ships travelling around. There are lots and a character or group of characters could certainly have a ship and have adventures around it. However, it is going to probably be a bit more along the lines of being something between a long haul trucker and an airliner pilot.
(Incidentally, if you are interested in getting a rough feel for what flying a ship in EP might be like download Orbiter. It is fascinating stuff but probably not what you are really expecting it to be)
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I don't know if this has been said yet but... Invader ZIM. Dark humor, insanity, aliens, crazy people, strange happenings.... it would be AMAZING.
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MOAR!
- Record of Lodoss War and its contingent series
- Fullmetal Alchemist
- Escaflowne (fantasy + giant robots + crazy culture and origins)
- Pokemon. A good Pokemon MU* could do fun things.
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@Bobotron said in Which canon property/setting would be good for a MU* ?:
MOAR!
- Pokemon. A good Pokemon MU* could do fun things.
I helped make a Pokemon MU* once. Of course I was younger and didn't know much back then, but I think the hard part is getting people to give a shit. I can't even remember what it was called! I made it with Khroan.
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@HelloProject
If you were to go more along the Pokemon Generations angle, rather than straight up the Pokemon anime, it'd work. Generations is a bit more... straightforward, less kiddy, version of Pokemon. Could be coded up very easily as well (hell, any of the M3/TF/etc. games that allow for multiple forms is an easy way to do it, your six 'mon on your person). -
@Bobotron said in Which canon property/setting would be good for a MU* ?:
- Fullmetal Alchemist
That would be interesting. I am surprised no one has tried it yet.
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@Ominous said in Which canon property/setting would be good for a MU* ?:
@Bobotron said in Which canon property/setting would be good for a MU* ?:
- Fullmetal Alchemist
That would be interesting. I am surprised no one has tried it yet.
FMA would make an incredible MU, but the execution would have to be absolutely goddamned flawless, in my opinion, with a metaplot and everything.
I feel like these days, you see less and less metaplot. It'd be nice to see more of that, instead of this sandbox trend that I admittedly kind of loathe.
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@HelloProject
The sandbox trend is very, very dull and it makes WoD-MUs specifically feel like they're barely 1-step removed from being Shang these days. It honestly makes MUing a chore sometimes. If you don't have a clique to RP with, you get to go out in public and endure the lower quartile of MUers who can barely string together a series of 3 coherent sentences littered with typos (nevermind the content of those sentences being anything you can work with to ignite/continue a scene with) or are playing a 4'6" ghoul/wolfblooded fuckslut who expects to be taken seriously when she's not spinning on her 6'7" viking daddy's dick. (oh god is this slutshaming?)
Two of the things fuelling this, imo.
It's very rare these days for staff to want to put in the effort (or understand how) to build a world/setting that players can actually impact or has anything going on. So the players actually motivated to "do stuff"...have nothing to do, and they have no ongoing problems that need solving to work with to fuel the scenes of dragging the less motivated players into shit. A lot of the time, there is just nothing meaningful to talk about in public RP, because there is nothing going on in the game, so...people go to what's easy, hooking-up and fucking.
The other part is that players seem to be less interested in story. This is to say, people will /loudly/ claim to want story, metaplot, etc, but really they just want story when they want it, how they want it. Which is perfectly fine, theoretically, except a lot of them will skip +events, make no effort to be involved in the game, ignore the game's setting/theme, then complain how the game has nothing going on because nobody is running them the 1 specific thing they want (mind you they never tried to locate an ST for that thing, either), or the story isn't focused on what they made their character for, etc.
The one exception, and the thing that always gets a sizable chunk of people frothing at the mouth to play, are games where you can shove your dice down other people's throats willy-nilly.
/endrant
P.S. A Mistborn game /sounds/ awesome, if you just scratched out the plot from the actual books and did your own thing in the setting. Hell, you could just overwrite the book plot, do it with some twists and just bitchslap anybody who does anything stupid with info from the books or whatever. The question is how would you combat 'everybody wants to be mistborn'? You can't just rule them out completely, because that's just boring as fuck. But would anybody make anything /besides/ mistborn? Any sort of 'staff picks who gets to be mistborn' would probably end poorly (see every Star Wars game with limited Force Users).
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To coattail on what @Tempest said, I think that a lot of MUers nowadays are different from where they were a decade ago, in the "Golden Age" of a lot of people's minds: They are responsible adults. A decade ago (give or take), I think that a larg(er) chunk of the MUing community was:
- in college
- working lighter-weight jobs
- didn't have families
- didn't have AAA video game titles distracting them from text-only endeavors.
So the nature of the average MUer, to me, seems to have changed.
Thus, MUs haven't adapted, or have adapted in ways that are not ideal to all players. There is opportunity here to adapt and try new things, and that is a good conversation to have, perhaps a new thread.