Jun 14, 2017, 5:57 PM

@Ganymede said in Which canon property/setting would be good for a MU* ?:

@Coin said in Which canon property/setting would be good for a MU* ?:

It'd be easy to model Merit groups for each different type of Witcher ability. Or you could even gravitate towards using Werewolf Gifts as models for different types of Witcher powers.

With the dark fantasy game I was working on, I basically took The Hurt Locker and other Fighting Merits, and grouped into categories. Each House (in the game) had its own soldiers which had access to a handful of categories, but not all of them.

As for magic, there's Mage.

Although for magic I would make it more limited than actual mage. Probably something along the lines of not being able to do creative thaumaturgy (at least, not as easily as with Mage) and making everything a lot more Rote-focused.