@tragedyjones said in Sin City Chronicles:
-Territory and Domain will be tied in to our SMART system
What's the SMART system? Did I miss something again?
@mietze said in Sin City Chronicles:
A side thought. Why the fuck do some people demand that game makers must create/build/eternally run things in order to not be "a flake". While you do have some extremely very few people who are truly capable of doing all three well (newsflash: most people who think they do don't), most games would be better served by allowing different people to have their strengths instead of demanding everything from the person "in charge."
I think the way we (in general) create games falls into certain categories; some game-makers have ideas gestating in them until they feel they'll burst if they don't put them out there in a game, and others just want to run a game, pay $15/month for hosting, grab the latest tarball of the code and go to town.
Either way it's impossible to make a game that scratches all itches, improbably to find an equally good supporting cast to make you realize the game you want to run (you may find a coder but not have enough STs, or the job monkey who also handles your sphere isn't great at dealing with stress or people, etc) and of course the reality of the situation - after it launches a MU* entails more about maintenance work than creativity - means most creative people lose interest after a few weeks of running the game.
But more than anything we judge things based on our criteria, not the games' runners, which is fundamentally unfair. If you want to run a tiny niche game and I want a five-sphere behemoth that gets all the players, it's not right to declare it a failure because it didn't fit my goals when it achieved yours.