@Ghost said in Emotional separation from fictional content:
On the same hand, a reasonable GM should include details of potential content or themes as a favor to players.
To me, this is not a favor.
This is 'upholding the GM side of the mutual respect and responsible behavior' bargain, in the same way 'if something does go wrong, behave as reasonably as possible and remove yourself from the situation without personal attacks or accusations or screeching to all and sundry' is the player-side appropriate behavior in the mutual respect and reasonable behavior bargain.
Everyone has a part to play in maintaining a respectful game environment. That's not doing a favor to others -- that's an essential part of creating a positive game community with minimal drama and stress for all involved, in whatever capacity in which they are involved.
@Ghost said in Emotional separation from fictional content:
If a player cannot maintain their level of separation, they should not play these games. Period.
By this example, going back to my first post, should I no longer watch movies because I found a scene in Strange Days traumatic? Of course not.
This shit absolutely happens to perfectly reasonable people at times and for reasons they cannot predict. That's why people refer to these things often as 'land mines'.
This is the attitude I'm talking about when I'm talking about vilifying players for having a reaction to something; it's a downright shocking demonstration of privilege and ignorance. Seriously, there's a part of me that wants to just shake my head, because someone actually hitting a PTSD trigger is not a case of 'something happened IC that made me sad and I don't like it!' It is a visceral, intensely jarring experience, and it's actually rather rare. (I've had it happen twice in twenty years, for reference.)
To tell someone they are not welcome in this hobby if it is possible for this to happen to them is as ignorant as telling them they shouldn't participate on these games if they have ADD, or OCD, or depression, or anxiety... the list goes on and on.
Does it absolve them from consequences of bad behavior taken under those circumstances? No. Does it absolve them from IC consequences of whatever's going on? No. Just the same way the other things don't.
No one has suggested a free pass on 'nothing ever happens that makes me a little sad' and other than the initial tv-wish fulfillment framing, no one is suggesting 'nothing ever happens that isn't precisely what I want' is a good idea at all. Those things would not be reasonable.
Telling someone they're unwelcome in the hobby because they would like to be able to make informed choices about their participation in various events or specific aspects of the game ultimately in order to preserve everyone's peace of mind and the peace in general? Is... I kinda don't have words for this.