Aug 18, 2017, 7:27 PM

Most game settings• have very real unpleasant aspects of real life in them. Almost any historical setting will, for instance, and modern day real world has plenty, no matter how much progress has been made in many ways from some of the more popular historical periods to draw from.

This will be reflected in the characters played there, or should be to some extent -- even if this is just 'the character recognizes these negative things are real in the world they inhabit'.

Exceptions (toward more modern real world perspectives) almost always exist in any of them, and generally speaking, PCs are very often the exceptions in this regard. IMO, this is cool. Some people don't agree and think this breaks the game experience on some level, but provided people keep in mind that these are exceptional individuals with atypical views, that's more than fine enough; if they want a more harsh take on things, they can likely find someone willing to explore that with them as well in ways both players (players, not necessarily characters) will enjoy.

If the character exists in a world (Arx is a good example) where things are notably different, I would be more concerned with an insistence on exhibiting these traits -- because they'd be atypical.

Looking at the kinds of characters on a modern day setting WoD M*, though, there are endless gang members, hit men, mob characters, and so on -- and I wouldn't necessarily think the majority of the players behind them are idolizing these types or even glamorizing them in some way••, or that they're somehow unusual for the game world.

I would arch a brow a bit at the people insisting on including these things in a space where they are almost unheard of much more than a setting in which they are considered to be commonplace, where it may not give me a moment's pause or concern.

• I know the one I was looking at certainly did; in many ways it's considerably worse than anything people encounter today. 1715: not a lovely year if you weren't white, male, and whichever flavor of Christian your area took a fancy to in most cases. It doesn't disqualify it as a valid or fascinating setting to me, and I don't feel the people who would have chosen to play there believed that's the way things should be in the world.

•• Some do. Not something I find charming at all.