@Arkandel said in Indicating Discomfort in a Scene (online):
@kitteh said in Indicating Discomfort in a Scene (online):
Obviously there's room for villainy. Let's say you're playing the racist/sexist/whatever char. What are you getting out of this? If it's mostly enjoyment out of being a foil for other people, cool. But isn't that mostly an NPC at that point? As a player, by default, you're some sort of protagonist, at least of your own story. Most players play to succeed, and while the better ones might accept failures along the way, generally they still want an overall arc of progress and achievement.
For starters I don't enjoy this; I enjoy lots of things. My characters are flawed in many ways - some of them are losers, others are manipulative jerks. I don't want to just play one kind of character.
This feels defensive, so it bears repeating:
I'm not meaning to call you out here
This is all general, not about you as a particular player. Pronouns were meant to be general, sorry!
But to answer your question what I get out of this is the ability to step out of my shoes a little bit. If I play a homicidal violent Werewolf it's not because I am inclined toward violence in real life - I am not, and I don't condone murder either.. Likewise my last Sanctified character had very little tolerance for other religious beliefs than his own which would quite likely make him a bigot, and I enjoyed the way he felt he had to put on an act around those who drew his ire because it challenged me to stretch my portrayal to fit that - he was seething inside but the facade of civility was too important for him to sacrifice.
I think its not hard to understand how stepping out of your shoes into something absurd as Werewolf's level of violence is far detached from reality (for most of us as players, at least) in the way that racism or sexism are not. So I don't think this equivalency holds. Also, it's worth pointing out that even the violence in those games is something the characters are generally depicted as struggling against, and the ones that don't often see themselves banned as PC concepts (Red Talons from back in the day being an example). The same can probably said for zealots of supernatural religions. There's a clear element of fantasy, and that matters (in part because the faith of a supernatural zealot tends to be confirmed by them actually having powers)
Do you set that aside when you play one of these characters? If not, well, OK, now you're rooting for the racist/sexist. Now you're invested in their success, now you're pushing their goals and agendas over those of other players. We all know how much IC/OOC bleedover there is.
My character's success in no way shape or form reflects how much fun I have playing him. I don't root for my characters and if I do then it doesn't matter if they are nice people or not... at that point I've already lost the game by any metric that matters. The only way I can see justifying being sad or upset is if I lost the character before his story was told - that is, if the concept was just ruined, either due to death or something major such as exile, disinheritance, etc - which made him unplayable... but that's not what we are discussing here.
I think this is a rarity, honestly. I'm not meaning success necessarily in grand political terms, as that's not even relevant on certain gametypes, but you get at it in the whole 'story was told' bit. What story exists to be told with these sorts of characters (in their more extreme versions; we should probably be clear that minor racism is basically universal in humans, so acknowledging that in RP is different than playing a character where 'racist' is a marquee part of the concept)? If its not their downfall, it's probably a pretty unpleasant story, and not in the escapist absurd violence way, but in the very similar to daily life way.
So these players often do make me wonder. I don't assume all of them are really what they play, but at a point you do have to consider what they're getting out of it.
It's just such a risky thing trying to classify and judge people ('these players') based on a a character type that they happen to be playing.
Waitwaitwaitwaitwait.... Risky? (also, yes, 'these players', it's a plural determiner, you twit)
But let me get this straight. You're concerned in the risk posed by being cautious (because, I'll point out, 'wondering' and 'don't assume' != instant pitchforks) in regard to people who focus on these themes? Do you think this 'risk' outweighs the concern they ought to have about reminding the people they're playing with of the real-life hardships they may well face on a daily basis? That's a hell of a weird way to balance the scale of concern.
In my experience, I do find there's a non-insignificant correlation between people playing these characters and instances where you realize things might not be 100% IC. I'm sorry that in my caution, I might not instantly recognize your writing talents and nuanced character depictions (and instead only come to that conclusion after playing with you for a bit, because you're not actually one of these people, right?). But it's a risk I'll take, I guess!