Sep 15, 2017, 9:03 AM

@Runescryer

You aren't actually writing a comic book; you're running a game. The narrative is similar but the goal is not.

Man, ain't that the truth.

I've staffed OC comic book games (all running the M&M ruleset) for probably something like 10 years. There's a pretty reliable pattern to how the 'tropes' thing has played out in my personal experience. I expect your NPCs to adhere to the proper tropes, while the PCs are... well, players ultimately want their characters to succeed. In the absence of source material to function as an appeal to authority, PCs are somewhat free to do whatever is most efficient for them.

Note this goes beyond killing characters. That's a worst case scenario and is easily dealt with: Remind them of the specific style of comic book you're going for, lay out some ground-rules, be stern but fair with individuals who will inevitably attempt to be special by behaving as if they exist under a different set of comic book sensibilities.

But no. Your real problem is likely to be more along the lines of players not wanting to do the illogical stuff that make comic books worlds function as intended. There's no real way to combat this without taking control away from players (a terrible idea). The best you can do is make certain that you are absolutely, 100 percent crystal clear what TYPE of comic book world you are doing. That means you cannot rely on era titles (especially not four color, which appears to mean something different to everyone who hears it). Your setting and feel is absolutely vital. Communicate it clearly and consistently, or you're going to have dead villains, lawsuits, and so on. Voltron WILL fire his ultimate weapon first. 😉

God forbid you allow villainous PCs. Comic books simply do not work unless the villain is shackled by tropes.

Just something to be aware of. Might not happen to you, but it was an issue for me. I had to be very meticulous on my last game to prevent it from causing issues.