Nov 21, 2017, 3:14 PM

We often discuss staff ethics here in their most negative interpretation - some might even say we discuss the absence of staff ethics more than what they actually are. So let's do that, maybe.

So... putting aside gross violations of trust - harboring abuse, cheating for themselves or on behalf of personal friends, etc - what would you consider to be the foundation of a somewhat universal good staff code?

Just to get us started (this list is not supposed to be exhaustive or even correct) some potential items:

  • 'Professional' behavior; this can include language, tone, spelling, etc. Is it better for staff to be aloof or to be on the same level with/chat with their players?

  • Activity levels. Is a staff member doing what they are supposed to do? What are they supposed to do and how well/frequently? What's a good standard?

  • Communication, following up on promises. How much transparency is a good thing? In discipline cases how much should be revealed about what happened (or the reasons nothing did)?

  • Playing their own game; staff not playing alts or revealing their names, or not permitting those PCs to attain important positions.

  • Protecting 'appearances' by not ruling on issues close to them (friends are involved, etc); what happens in small games, or if the staff is small and everyone is involved with everyone else? What are the limits?

Discuss. And by all that is holy remember this is a constructive thread. šŸ™‚