Dec 5, 2017, 1:51 PM

Just a fun conversation I've had for years with people. My own viewpoints on it fluctuate pretty regularly depending more on mood and what I am currently experiencing. But, just interested in feedback from the general community on the above question:

How much code is too much code for a game?

There's the far end of the spectrum with games that are completely free form, then there's the Firan's of the world (Or the El Dorado's or whatever other heavy code game you can pick) that have extensive amount of code.

So for this discussion, I'd like to see what people think on that over arching question with the following sub topics in mind:

  • What genres seem to benefit most/least from code?
  • Does the code add to or detract from the games in your opinion?
  • In the era of the MMO, does more extensive code need to be present to 'compete' or does less code help to 'emphasize' story telling?