@thatguythere said in Social Systems:
@ortallus said in Social Systems:
@thatguythere said in Social Systems:
@wildbaboons said in Social Systems:
@arkandel I agree... but why I like things affecting NPCs instead of PCs. There was a whole thread on this not that long ago that we don't need to rehash.
My question would be if social can only be used on NPCs but physical can be used on PCs and NPCs and they cost the same , you would be doing yourself a disservice to not buy physical over social.
Especially because in most RP environments a well written pose describing IC awkwardness will win you more friends than a poorly written one describing social awesomeness, so you can follow the mechanical rules pose your low social stats yet get the full benefit of having higher ones except for the occasional use on an NPC.So, I guess you're going to beat up the NPC to get better prices on goods then? I mean, I guess it could work? Once?
Or steal them after all thieving most often gets listed as a physical skill.
And lets face it how often on a MU do you actually barter with someone for a price? Maybe it is the games I am on but most of the places I have been things like equipment get handled in jobs. Or if it is a plot specific do-dad is it likely from an NPC introduced in that plot never to be seen again once the plot is over so how many times does it need to work?
Evidently you haven't played on any of the Shadowrun MU*'s.
I'm not saying it comes up often, but maybe it should? =P Things like negotiation and etiquette are extremely useful for interactions with NPCs, and if they don't have a system allowing you to roll on jobs, you should find better MU*s. =P I've used intimidate during interrogation jobs, and seduction during legwork jobs where I was trying to find information from certain people.
So yeah, you can stack up on physical skills, if you're not creative enough to understand how to use social skills, or if your MU doesn't let you. But that's the fault of the MU, not the skillset.