Feb 2, 2018, 11:02 PM

@surreality said in Social Systems:

@faraday I have to second this, because I am more than a little disgusted by the idea that 'I know I like playing with this player and we have fun when we write together so I'm going to play with them when I get the chance to' is an indication that I'm a bad evil cheating metagamer abusing all the good-hearted players everywhere with my cheaty cheaty ways.

ETA: I'm doubly digusted that 'that player was gross and abusive to me in the past OOCly, and I don't want to play with them again' apparently also makes me a horrible cheaty cheater McCheatsALot.

No one said or implied any of these things.
Absolutely nothing that I wrote said or suggested that playing with your friends is metagaming or that people should be subject to abuse from abusive players. I regret that you interpreted it this way.

@faraday I love, love collaboration and please understand that I don't have enough time or space to list out every contingency and corner case, but I think you and I really are similar.

For example, I would love to read a log where someone is planning on poisoning or lying to my character, then reach out to those players and say "I loved that log, how can we collaborate to make this awesome?" That, I think, is really in the best spirit to write out memorable stories on these games.

While I have opinions on the term "metagaming" (using the above example re: poisoning), I could even see planning your own dramatic angles regarding attempted poiaoning to be fun and not meta. I was simply more referring to blurring the lines between a character acting on information their player knows, rather than finding creative ways to add to the story from the character's perspective.