@arkandel said in Development Thread: Sacred Seed:
@pyrephox said in Development Thread: Sacred Seed:
@arkandel I think they've talked about something like that before earlier in the thread, with monsters apparently finding Seeded /extra tasty/, and therefore tending to be attracted to and desperate to munch on Seeded out in the wilderness, etc.
That could work and mechanically it's not that complex to implement.
For example certain monsters could feed just off of the very presence Seeded but be weakened (poisoned?) by that of Seedless. So say a Tentaclewolf attacking two Seeded will gain +2X to its rolls while fighting them, so that a third Seeded joining the fight would only strengthen it even more to +3X. But if they bring three Seedless along instead the bonus is decreased to zero or even becomes a penalty, incentivizing bringing those guys over instead of just making Seeded-only parties.
One Seedless proto-concept we tossed around with @Cobaltasaurus was that certain "ingredient hunters" were almost exclusively Seedless, because the ingredients some Clora Chefs use for their special recipes are very dangerous for Seeded to acquire--either because the environment actively works against them, or the animals and creautres are dead-set on eating them, etc.
It's not that Seedless are more powerful against the creatures, or even that the Seeded are less powerful against the creatures, or even that the creatures are more powerful against Seeded than Seedless--
--it's just that if you're hunting a bear, you don't bathe in honey beforehand, and Seeded are basically just people made of honey, trying to hunt bears.
This sort of concept can be applied to a lot of things, not just hunting and wilderness and physical exertion, so that's something I'm looking at introducing broadly.
(P.S. I don't care how accurate it is that bears love honey, it's an analogy, work it out.)