Jul 6, 2019, 7:58 PM

@Jeshin said in Gray Harbor Discussion:

@Kanye-Qwest

I'm open to better comparisons, do you have any?

Not KQ, but gonna answer anyway!

If you're excluding an ethnicity on geographical grounds ("people who look like that exist in this world, but they're from a faraway nation which, for various thematic reasons, we don't want PCs to be from at this point in the story"), it can be justifiable. It's probably still not great if that ethnicity happens to align with a player's iRL identity, but it can make sense on simple geographic grounds; it's unlikely, for instance, that you would've historically encountered an aboriginal Australian in Siberia in the 1700's, so I can see a game set in Siberia in the 1700's going, "Sorry, we're not going to allow this concept."

However, being gay, lesbian, trans, nonbinary... that's not tied to ethnicity or geography or really anything. Even in cultures where it wasn't acceptable to be those things, historically, it still never stopped people from being those things. It may have stopped them from presenting as those things openly—the nobleman who is gay, but forces themselves to conceal it and takes a wife to have children, etc.—but it did not stop them from being those things. Look at the military surgeon, James Barry, for instance.

It's far, far harder to justify "there are no QUILTBAG (or whatever acronym you prefer) people in this setting" as a result; while it's fair to say you would not likely have found an aboriginal Australian in Siberia in the 1700's, it strains credulity a lot more to say there were no gays or lesbians in Siberia in the 1700's.

I'm guessing that's what KQ meant by saying it's not a good analogy.