May 21, 2019, 5:11 PM

So, we want to spread out RP, but not rely on XP?

I'm just going to spitball here:
I think this can be accomplished on games that have Action Points or some other method of limiting how much action players get in plot or can do behind the scene. In those games, you can lower the total amount of action points slightly, then either a) have new players accrue points at a faster pace for a set amount of time or b) give new players an extra pool. This gives current players incentive to draw new players into plots and factions.