Jun 9, 2020, 4:34 PM

@Kanye-Qwest said in Diversity Representation in MU*ing:

@Ominous said in Diversity Representation in MU*ing:

@HelloProject

. A few games do explore other races/species, though, like Burning Wheel's racial mechanics with Elves having Grief, Dark Elves having Spite, Dwarves having Greed, Orcs having Hate, and Humans having Faith.

uh i have no idea what mechanic this is but it SOUNDS racist af, just from those terms. Never thought I'd be an elf apologist but EVERYONE SUCKS BUT HUMANS is yikes.

lol, except some of us find 'faith' as some sort of defining virtue to be super horrible, so I guess IMO those all suck.


This whole thread is pretty interesting. I do play a majority of white dudes, not gonna lie, but when I do play a character that is an ethnicity sufficiently different from mine (which is white Hispanic) I do my research and then generally just -- play as normal. IMO, one of the best ways of not stereotyping is making sure that the cultural marks (social or physical) are genuine and not there for the sake of being there.

Also, if you're not black, don't feel free to use the n-word because you're playing a black person (yeah, it's happened a lot). Same for other slurs. That's just... I feel that should be obvious.

This all reminds me of a relatively recent thing where someone playing a PoC character, on more than one occasion, metaposed that their character's way of talking was hard to understand and/or "arguably English" (when it very clearly was neither of those things, especially since any of the non-strictly prescriptive grammar used in dialogue was pretty close to AAVE). Like, yikes, ya know?