Sep 3, 2020, 2:43 PM

@mietze Raph Koster once described this as the 3/8 month slump. A large number of players quit after three months -- that's when the new shiny has worn off. Another large number quits after 8 months -- that's when they feel they've done it all. Anyone who stays after that is staying until the plug is pulled. It's pretty damn important in game design to keep in mind which of these three you are designing for -- otherwise, you might not survive the first mass departure, and definitely not the second.