@faraday said in MUs That We Would Love To Make (But Won't):
@pyrephox said in MUs That We Would Love To Make (But Won't):
you'd have to have staff who are willing to be realistic about the number of people they can handle
I mean... given that it takes an entire writer's room to generate that level of plotting for 6-10 characters on a weekly basis, I'm thinking the number of players a small staff can support is going to be pretty darn tiny. Well below the minimum threshold required to sustain a MUSH.
I think what you'd need is just a MU community willing to support each other - letting others take turns with the spotlight, running NPCs, all with the expectation that when it's your turn, they'll do the same for you.
Yeah, it's a pipe dream, but it'd be nice.
I'd be on board with this, but I'd like to see it as a community site where player can join and contribute to public themes/stories or players can do other story ideas. Like Gateway and other social places where folks could have separate spaces (or grids in the old days, a quota to make a grid for their 'mini mu*'). So if I'm feeling space cowboy for a month, I can run a few stories in Space Trucking Wranglers spaces, players can join with a generic sheet and play along. Then if Fred is feeling Vampire Vikings in York (860s near the beginning of Danelaw), we can change sheets to play that game. I did play around once in old FS3 to have it switch char sheets by area to do something similar but never went anywhere with it. But a community where folks could contribute to giant world projects where contributes continually add content, or folks can run smaller stuff in personal worlds for players that want to play along. Just rambling again.
ETA: I did look at doing this with a simpler system too, PACE diceless RPG. Which is cool quick little sytem. Folks take two traits to describe their character - like Angry Biker. The assign a point total to each from a pool of 7, Angry (3) Biker (4). If in the adventure they are in a situation the can use either one, they use that number. Example: A door is locked (rating 2), the Angry Biker wants to get mad and kick it down (Angry 3 beats door 2). But then there was the +/- bank, if door was 4, they could take counters to break it but with so many -'s they take a failure.