@surreality said:
Re: the 'customer service model' article, I... have to admit I'm in agreement with a lot of folks here.
While I don't agree with the principle 100% myself, I have zero compunction swearing in news files and vastly prefer plain and direct language especially in policy files, so I am not likely the best example. (There are concrete reasons for that, some which stem from the idea of 'too much polite and delicate wording often dances around the point and sets up a false expectation that you can treat staff like customer service personnel -- which means 'abuse at will to a lot of people -- and it's all right to do that'. Well, it's not.)
People reasonably disagree on that, however, and different things work for different folks.
There is, however, one bit of advice in there that is a recipe for unmitigated disaster. It's this bit:
Business: I am very sorry to hear that you were treated like that by Jim, and I absolutely understand why you would be frustrated. Here is how we’re going to handle the situation: I am going to comp your meal, give you a coupon for the next time you eat with us, and we’ll be discussing the issue with Jim to make sure this doesn’t happen again in the future. Does that work for you?
The example of the 'explanation' behavior is fine. What's being explained? Oh, such a bad idea.
I want everyone to imagine what would happen if a staff member let an XP/spend go a day or so too long, and when a player complained about this, they were given the advance for free and a discount on their next one -- or similar.
You would have a nightmare on your hands. The chill that just crawled down your spine was dead on.
Taking a customer service approach as an administrator does not mean giving complainers free things. It means listening to their complaints, considering their intentions and motivations, letting them know that you've heard them and understand what they are saying, and then telling them what will be done in response; sometimes, what will be done in response is going to be, "Nothing, and here's why." It doesn't mean having to compromise your policies or design decisions.
That said, the article and conversations referred to in regards to customer service on OR are most definitely not a prerequisite or official stance. There is no official stance. We'd be just as happy to publish an article or engage in a conversation promoting the "players are guests in my web-space" approach that @il-volpe indicated is their approach.
Articles and conversations on OR promote specific administrators' or players' ideas for the purpose of discussion, but aren't held as universal gospel. Some articles are more editorialized than others.
@il-volpe said:
So do it. The amount of time it takes to replace...
As @Thenomain suggested, there needs to be a consensus about our language re-branding before we implement an improved mission statement. It shouldn't be an arbitrary change, or a knee jerk reaction, or a change that satisfies one administrator's ideas and not others. Once we reach consensus, it'll be changed. Since OR's been doing well for itself for the few months that it's been around, I think it'll be okay to last a few more days until that consensus is reached.
@il-volpe said:
Writing articles for OR does none of these for me. The earlier response about how we could submit articles, but nobody'd asked, seemed to me to imply that you folks think we ought to be honoured to.
I think that you're being over-sensitive in continually assuming that we're out to look down on you. We're not.
You suggested that it wasn't fair-minded that only members of games that are part of our "connections" can submit articles. I told you that anyone can submit an article if they want to, including folks from this site. Nothing more. We created OR out of the same sense of volunteer passion that we create our games with. We let folks who are passionate about specific design ideas submit articles to us if they'd like to.
This idea that their submission is slave-work, but that your volunteerism towards your game isn't because you're passionate about your work is inconsistent ideology, and that's what I'm getting at. I hope that makes sense to you.
@WTFE
We've listened. We've discussed. We've responded. We've even implemented changes, and are planning to implement more changes, in response to some of the feedback we've received from this site. Your continual repeating of the words, "They've not shown any signs of trying to understand what's being said" doesn't make it more true.
@Derp said:
It's interesting that you would use that particular hornet, since when they invade a nest of bees the bees swarm around them and all bat their wings furiously until the temperature around the invader rises so high it basically cooks it to death.
Kind of like how some of us here did.
Your analogy uses 'us vs them' terminology that I think is pretty unfortunate. We're not invaders. We're advertisers. You've not cooked us to death. You've, collectively, just presented us with a number of arguments and thoughts, some intelligent and helpful, and some obnoxious and overly aggressive. We've responded in kind.
Don't take my lack of responses over the next couple of days as a sign that I'm unwilling to continue to engage in dialogue, whether it's amiable or trolling. I'm just busy. I'll get back to you.