So I was musing during my day job, and just thought, there has got to be a good way to do resource scarcity. Not worrying at all about your Blood/Mana/Essence/Glamour is ok sometimes, but mostly it just leads to people dumping all their power points into one or two actions and not having to think up creative means to work around it...
So, critique this.
Rules/Guidelines/Framework
-
Anyone, at any time, can run an 'energy gathering scene'. This requires no approval, no waiting. This is the important part, I think, of rules for this. Can't have people waiting.
-
Areas are defined on the grid/map/world. Be that 'Domains' or districts, or different for each race, it doesn't matter. Id say generic districts that are the same for each splat is the best way to do it, that way they never need to be updated. Make them along natural geographical lines or city district lines that players would probably pick up for their pack/coterie/domain/whatever territory anyways.
-
The PrPST of the energy gathering scene will report the result. They must also check the 'Energy Reserve' code (see below) before they run the scene to see any penalties (ie: Too many people feeding here, a -3 to all rolls)
-
Feeding scenes should be a minimum of x actions that require rolls. For instance 3 roll requirement:
a ) roll to find an area suitable for your energy gathering.
b ) roll to break in / roll to coerce stranger / roll to get past obstacle
c ) roll to gather energy.
(in other words, the good basics of any scene: Find, Overcome, Gather)
-
All splats have equal access to this system. Either all splats use this or no splats use this. For vamps its finding blood, for changelings its finding emotionally charged people. For werewolves its finding minor loci that are so small they'll give a rolls worth of essence and then splurt out of existence and die (if you feel this is unthematic, build it into the meta plot). For mages... I donno. I don't know mage. I guess finding minor nodes that dry up like werewolves? Same for Geist? For Demons it would totally be a blast, plugging into the GodMachine...
Then there is part 2. The code. The code is, from the outside, really simple: but I think thats where all the hitch comes up. Nobody wants to do the coding.
-
The code can either be in game or on a webpage.
-
It shows each 'district/domain' whatever for the type of energy gathering available. These should be easily updatable for political changes (packs taking over territories, princes being dicks with domain rights, whatever) or not, if the staff decides just to make all districts static and players have to work around that. A map, or even just a couple of infoboxes.
-
The PrPST just goes there, checks the district area for any modifiers.
a ) Click on the district area, popup window says all relevant modifiers.
b ) and a button to take the prpst to the reporting window)
-
When done, they input: Joeschmoe fed. There are a couple of check boxes: Anyone die? Anyone see something Supernatural they shouldn't have? and the number of points of energy sucked up.A form with the following fields.
a ) Who Gathered?
b ) Who ST'd?
c ) Anyone die? (Checkbox)
d ) Anyone see anything Supernatural they shouldn't have? (Checkbox)
e ) Any blatantly illegal or obvious tracks left behind that could be followed by hunters/police/ect? (checkbox)
f ) How many points gathered?
-
The code keeps track of the number of energy sucked up. When it reaches certain levels (40pts of blood, 15pts of essence, whatever is deemed appropriate) it ups the difficulty modifiers for the rolls, up to of course a max of 5. If it gets to a certain point, it reports that there is no possible energy gathering in that district.
For instance:
a ) Every 15 points of an energy type, the modifier increases by -1
b ) Every death in the district adds one 'major complication'
c ) 120 points per month available (or refresh 30 points every week or something)
d ) Every time someone see's something they shouldn't adds one 'minor complication'
-
Complications are like:
a ) Major: Police patrolling area or Residents not out on streets at night or Gangs think someone is moving in on their turf or Hunters in the area
b ) Minor: People shying away from strangers or Block Watch on the lookout or People traveling in groups, or additional security equipment installed (flood lights, cameras, ect)
These complications can totally just be a list that is randomly selected from every time the threshold is hit.
- The database resets every month, or maybe if the coder is feeling ambitions, it drops a 'level' every week there is no activity there (So if district A is at -4 modifier, and no one goes there for a week, then it becomes a -3 modifier, a minor complication removed every week, a major every two weeks)
If the code can be written, then it could be really easy to maintain, and it could spit out a list of whose feeding where that can be archived if someone wants to do some investigating (Why does my packs district/territory have so little essence? oh because the neighboring werewolves are poaching our territory...)
This kind of code could tie in very well to a Territory system as well. Make the districts defined and static, and allow player groups to claim them. Assign territory merits to each territory and holding them gets those benifits for that pack/coterie/whatever. Splat overlap of course, only one werewolf pack per district, but a coterie and a motley can claim it as well. When those districts run out and all are claimed? Welcome to the world of darkness, sometimes its not so nice if all the big kids have the toys. Join one of the groups, or wage a war to take one from them.
Think both of these things would work best on a smaller grid, probably 25-30 'outside' rooms at best.
Poke holes in it people. And if some game runner wants to adapt it to their game, go for it. I'd love to see some actual resource scarcity in games.