@Three-Eyed-Crow said:
I've got a couple friends who play on Eternal Crusade and have told me it's better now that several staffers who were (by their accounts) terrible have left. That said, I've never really been able to get past the way some of the Policies are worded on the wiki. Particularly the Activity stuff.
http://eternalcrusade.wikidot.com/activity
It's not even that I don't think I'd be able to meet this, I just find it very off-putting.
A lot of those policies were written by the old admins. Not to speak ill of the dead (as the saying goes), but they tended to micromanage a lot of things that, frankly, did not need to be so handled. Things haven't been updated all over the wiki but from what I understand, a comprehensive review of "all that was old" is underway.
@Bargle said:
The summer lull isn't in question. It's the combination of shrinking playerbase plus summer lull. In the two decades I've been part of this hobby, I've generally found that on low-population games, and especially those that seem to be losing rather than gaining players, the summer lull becomes the time when people move on from the game for greener pastures. Some will come back, but others won't, and the population of the game grows smaller still. The death spiral, if you will. Not every time, but a lot of the time.
Even so, better a tiny but active and engaged playerbase that's enjoying themselves than a massive but bored one, in my opinion.
Agreed; that being said, growing is usually better than shrinking. And as noted above, you were on the money with the policies so quoted.