AD&D 2nd Ed
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@Arkandel said:
@HelloRaptor But... Sturm. My 17 year old self hates you for those hateful comments. Also, I haven't read the series since then so screw you, it's awesome!
Man, Sturm was like my least favorite character in that series after Tanis.
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@HelloRaptor said:
@Arkandel said:
@HelloRaptor But... Sturm. My 17 year old self hates you for those hateful comments. Also, I haven't read the series since then so screw you, it's awesome!
Man, Sturm was like my least favorite character in that series after Tanis.
... Tanis was my second most favorite character in that series after Tanis.
We need to duel.
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@Arkandel
You're not alone.I still regularly go back and read a lot of the Dragonlance and FR books that I have on the shelves (particularly the Cleric Quintet and the Age of Mortals stuff from DL)
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@Arkandel said:
@HelloRaptor said:
@Arkandel said:
@HelloRaptor But... Sturm. My 17 year old self hates you for those hateful comments. Also, I haven't read the series since then so screw you, it's awesome!
Man, Sturm was like my least favorite character in that series after Tanis.
... Tanis was my second most favorite character in that series after Tanis.
We need to duel.
Assuming you mean Tanis was your favorite character after Sturm, which as far as I can tell makes you my nemesis, because goddamnit man.
Sturm was everything wrong with Paladins in D&D for nearly his entire run, and Tanis just... agh. Yeah dude, your mom got raped by a bandit, your elf family treated you like shit, everybody are assholes. Wah wah wah.
Kaz & Huma > Sturm for the archetype. Not from the same time period, but still.
Hmmm. Now that I think about it I suppose Sturm ties with Caramon for my second least favorite. And in this particular iteration, I do mean crappy, yeah.
I liked Flint, Tasslehoff, and Raistlin, from the main crew. Riverwind I don't remember much about. Goldmoon was okay, but for Dragonlance Clerics I liked Crysania better, at least post-blindness.
My favorite characters from the world in general are probably Lord Soth (best ending/death of all), Kaz, Palin, and Dalamar if you take into account all the side stuff he's done.
Whew. I haven't thought about all of that shit in a long ass while.
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I liked Caramon's arc in Legends. Guy saves the world and then goes back to his shitty little village. Dude can cut draconians to bits, but he's a shit ass carpenter so nobody hires him and he turns into a deadbeat sponging off his wife(did they get married? I forget).
Then he gets pulled back in time and has to get back into shape, his pal thinks he's being tortured when they pull him out of the cell but they're just making him work off the extra buck fifty he put on at the Inn.
Anyways, Kaz and Huma were awesome, yeah, but now that I think about it, Weasel was the best DL character.
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I enjoyed the DL Age of Mortals game that was run for a while until it became D20 the Bureaucracy after the founder left and it withered to nothing. I also staffed on a FR game that was set in the Silver Marches. Contrary to expectation we didn't run out of Silverymoon but ran out of Sundabar. I loved building that grid. Either genre, I'd jump on board but I'd prefer the d20 rules over say pathfinder. Which.. push come to shove that's what all of the supplements were written for anyway.
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You could run a FR MU* based out of Waterdeep using more or less just the City of Splendors boxed set and the old Undermountain stuff.
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And you could add in the Waterdeep boardgame for extra fun.
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Which is actually from the 2E timeline - all the characters you choose from were the Lords of Waterdeep at that time.
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@SG
They got married. They owned the Inn of the Last Home and had some kids (one of whom became the leader of the mages, and one of whom was named after Sturm). -
@The-Tree-of-Woe said:
Now to be fair, a lot of those areas were also less explored, and if they'd gotten rid of one or two of them and not almost all of them I would've said "okay."
Instead they stripped all the diversity out of a setting known for it so they could have a kingdom of orcs who ain't so bad, and Dragonborn.
Sarcastic response: Oh man, it's almost like some plebes would actually like to play in Skyrim and WoW.
Actual response: I only kind of think that's cool. :neckbeard:
@The-Tree-of-Woe said:
Suggestions for game worlds are also appreciated, but I'll ki-bosh a couple: [...]
Ravenloft, because I play too much WoD anyway.Wait is it too late to say I would play it ironically
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@Wizz said:
Wait is it too late to say I would play it ironically
It's never too late for that. Never.
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@HelloRaptor said:
Sturm was everything wrong with Paladins in D&D for nearly his entire run, and Tanis just... agh. Yeah dude, your mom got raped by a bandit, your elf family treated you like shit, everybody are assholes. Wah wah wah.
On the contrary, Dragonlance might have created some tropes (or at least largely contributed in their creation) such as the frail wizards who grow up to be immensely powerful, but on the other hand they had such a variety of characters for the time they were written.
For every ultra-heroic death facing dragon-riders there was a quiet passing away from old age. Victory didn't shroud the winners in everlasting glory, they went right back to their old problems, having to earn a living and find their way from that. The big romances sometimes paid off, sometimes they didn't; Laurana and Tanis didn't end up being a power couple for the ages.
That stuff was fine. Not great, and if I had to read it again I'm sure it wouldn't hold up the same way it does in my memories, but it worked. The Cleric Quintet was pretty good too, and those Moonblade books had their moments. Nothing fantastic but decent reads.
Another point: Maybe I'm alone here but I find I can pick things up about theme much better from an average novel than a good gaming manual. At least it worked like that for Shadowrun and Vampire: the Masquerade.
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My Shadowrun GM would agree with you, he's often said to "get" Shadowrun you need to read the novels.
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At the very least the 'Secrets of Power' stuff (Never Deal With A Dragon, Choose Your Enemies Carefully, and Find Your Own Truth), though I'd tack on Never Trust An Elf.
That'll get you pretty well immersed in Shadowrun, though most of the tech stuff is way out of date by this point.
Also the Cleric Quintet.
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As new editions of the game have come out writers have done a good job with explaining the seemingly outdated technology of prior editions.
They brought the Cyberdecks (and the Deckers with them) back in 5E. I forget what their exact explanation was, since in 4E the advent of the wireless matrix making decks obsolete was a big plot point.
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I have read one of the Shadowrun novels (I think Never Trust an Elf), but I found it bland and uninspiring. This is a fault of mine that has me find most modern fantasy novels bland and uninspiring. Perhaps as I was the target audience of the original Shadowrun, and we had already played a good deal of Cyberpunk/CP2020, there was little more to get that the intro history and stories didn't create sufficient immersion.
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@The-Tree-Of-Woe
I mostly meant that it being 2015, the 'future' presented in the first Shadowrun novels can feel kind of... Ennngh. It's hard to explain. When I was a kid the sci-fi angles of Shadowrun were pretty 'futuristic' but now a lot of it's kind of lolhowcute. Not enough to make me enjoy them too much less, but it was a bit jarring on a reread.I'm aware the game has been updating itself. I'd be tempted to play a 5E Shadowrun game, but I don't think they have a decently referenced ruleset. Several of the people I play with only barely remember the 3.5/Pathfinder rules and they've been playing that for years (and I'm talking some pretty basic shit, not esoteric system knowledge). The idea of trying to learn them some Shadowrun makes my teeth hurt.
Perhaps as I was the target audience of the original Shadowrun, and we had already played a good deal of Cyberpunk/CP2020, there was little more to get that the intro history and stories didn't create sufficient immersion.
Despite what might be implied by my above comments to Tree, the cyberpunk angle of Shadowrun was always the least interesting part to me. Least interesting as in it was interesting but not as interesting as the rest, in particular the magical, spiritual, and metaphysical elements of the larger world and their integration into a modern-then-futuristic setting.
The game, Shadowrun: Dragonfall, reeeeaaaally hit those buttons for me pretty hardcore. The shit with corporations exploring and exploiting ancient magic with modern technology, why there are Great Dragons in the first place (protip: it's not evolution), the different Ages, etc.
I'd only briefly dipped my toe into the Cyberpunk/CP2020 stuff, but pretty quickly ditched it in favor of Shadowrun becuase of all of that stuff. I've always loved me some magic-tech crossovers, which probably isn't surprising given that my favorite video game as a kid was Final Fantasy 6 (3 in the US, I think, until the rerelease on mobile) where it was a pretty core thing to the game.
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@HelloRaptor said:
The game, Shadowrun: Dragonfall, reeeeaaaally hit those buttons for me pretty hardcore. The shit with corporations exploring and exploiting ancient magic with modern technology, why there are Great Dragons in the first place (protip: it's not evolution), the different Ages, etc.
I need to finish that game. My buddy did a lot of the programing for it.