AD&D 2nd Ed
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@HelloRaptor Sarcastic response: If it's not white, eurocentric, and would fit in World of Warcraft, gone.
Actual response: If it's not white, eurocentric, and would fit in World of Warcraft, gone.
Chult? Native civilizations wiped out.
Halruaa: Exploded.
Luiren: Caught in the shockwaves of Halruaa exploding.
Mulhorand: Swallowed up by some resurgent shit from Netheril, completely expunged.
Maztica: Whole continent replaced so they could have Dragonborn.
Al-Qadim and Kara-Tur didn't get touched on, mostly because the FR 4e writers didn't have time to bring them to ruin to add in the kingdom of blue-skinned elves who are often druids but totally not a WoW-rip.
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@The-Tree-of-Woe said:
@HelloRaptor Sarcastic response: If it's not white, eurocentric, and would fit in World of Warcraft, gone.
Actual response: If it's not white, eurocentric, and would fit in World of Warcraft, gone.
Chult? Native civilizations wiped out.
Halruaa: Exploded.
Luiren: Caught in the shockwaves of Halruaa exploding.
Mulhorand: Swallowed up by some resurgent shit from Netheril, completely expunged.
Maztica: Whole continent replaced so they could have Dragonborn.
Al-Qadim and Kara-Tur didn't get touched on, mostly because the FR 4e writers didn't have time to bring them to ruin to add in the kingdom of blue-skinned elves who are often druids but totally not a WoW-rip.
Ahh, thanks for the info. Our FR games generally took place in the Dales and surrounding eurocentric areas. I knew a lot of shit exploded in 4E, but never really sat down to look at exactly what went boom.
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Now to be fair, a lot of those areas were also less explored, and if they'd gotten rid of one or two of them and not almost all of them I would've said "okay."
Instead they stripped all the diversity out of a setting known for it so they could have a kingdom of orcs who ain't so bad, and Dragonborn.
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@The-Tree-of-Woe
That sucks. Of course, my favorite location in the Realms is the Moonshae Isles. Celtic land FTW. -
@Bobotron said:
@The-Tree-of-Woe
That sucks. Of course, my favorite location in the Realms is the Moonshae Isles. Celtic land FTW."After the Spellplague House Kendrick lost much of their control over the isles. In 1479 DR much of the isle of Alaron was ruled by House Kendrick, although the King's forces did not control the entire island. The Isle of Snowdown was controlled by the vampire Lady Erliza Daressin who was loyal to Amn. The Isle of Gwynneth was controlled by the Kingdom of Sarifal which was ruled by High Lady Ordalf. A tribe of Fomorians crossed from the Feywild into Faerûn after the Spellplague and took control of the island of Oman. The isle of Moray was under the control of Malarite lycanthropes."
I guess that's not... terrible. It's plottage, at least. You could run a not altogether shitty campaign about helping House Kendrick take back the islands.
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I liked Forgotten Realms, even Thay. I swear, even the babies and dogs of Thay had mustaches so they could twirl them with malevolent intent.
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http://forgottenrealms.wikia.com/wiki/Red_Wizards_of_Thay
In the 4E timeline, their Grand Poobah of Necromancy launched a coup and kicked everybody else out, and they sort of/kind of face turned? The rest of the Zulkirs stopped him from becoming a god, died in the process, and now the Red Wizards are... magic item peddlers and wizards for hire? I guess?
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@The-Tree-of-Woe said:
http://forgottenrealms.wikia.com/wiki/Red_Wizards_of_Thay
In the 4E timeline, their Grand Poobah of Necromancy launched a coup and kicked everybody else out, and they sort of/kind of face turned? The rest of the Zulkirs stopped him from becoming a god, died in the process, and now the Red Wizards are... magic item peddlers and wizards for hire? I guess?
Well, they'd been using the pretense of being magic item peddlers for a long time to give their enclaves not just legitimacy, but to get people to rely on their services. It looks like when Szass Tam tried to go all godlike and the rest of their leaders sacrificed themselves stopping him, all the disparate Red Wizards decided the nationalist party line shit was for the birds and they might as well just claim their various enclaves for themselves and go legit. Ish. Legitish.
Goddamn Szass Tam. >_>
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I don't know what the fuck you nerds are talking about but "Szass Tam" sounds like a character name I would have used in the nineties, and that fills me with loathing at a basic level.
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@Coin LOL LOVECRAFT.
He's a necromancer lich whose claim to fame was creating a magical preservative spell so he wouldn't get all nasty because for some reason in a kingdom ruled by evil wizards being outed as a lich would be a... social faux pas?
Honestly in a setting like FR where you could flip over a rock and find an archmage, the dude is/was kind of an also-ran, though most of them are dead and he's still kicking around.
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@The-Tree-of-Woe said:
@Coin LOL LOVECRAFT.
He's a necromancer lich whose claim to fame was creating a magical preservative spell so he wouldn't get all nasty because for some reason in a kingdom ruled by evil wizards being outed as a lich would be a... social faux pas?
Honestly in a setting like FR where you could flip over a rock and find an archmage, the dude is/was kind of an also-ran, though most of them are dead and he's still kicking around.
I honestly never really followed D&D/AD&D/Pathfinder/Dragonlance or any of that type of stuff, for some inexplicable reason. Maybe because I always found other things that interested me more. I play it, but my buddy is the one that does all the high fantasy game-running and keeps up with that shit (and probably not past 3.5). I tend to stick to World of Darkness, while a third guy exclusively runs Call of Cthulhu.
But yeah, that sounds about what I would have expected.
You know what I would probably dig? A MUSH in the setting of The Death Gate Cycle books by Tracy Hickman and Mercedes Lackey. I mean, some parts of the books are hard to slog through, but the actual story and the settings are so neat. Especially if you tweaked it a little so people could travel through the different worlds.
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@Coin said:
You know what I would probably dig? A MUSH in the setting of The Death Gate Cycle books by Tracy Hickman and Mercedes Lackey. I mean, some parts of the books are hard to slog through, but the actual story and the settings are so neat. Especially if you tweaked it a little so people could travel through the different worlds.
I dunno, fun as they were to read, you'd have to advance things pretty far to be worth it, since prior to Haplo there was no real travel between the worlds, and they more or less just suck as lone worlds without interconnection (which was kind of the point).
But hey at least it's finally a fantasy setting where anachronistic references aren't totally out of place. >_>
(Dibs on Zifnab.)
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@HelloRaptor said:
@Coin said:
You know what I would probably dig? A MUSH in the setting of The Death Gate Cycle books by Tracy Hickman and Mercedes Lackey. I mean, some parts of the books are hard to slog through, but the actual story and the settings are so neat. Especially if you tweaked it a little so people could travel through the different worlds.
I dunno, fun as they were to read, you'd have to advance things pretty far to be worth it, since prior to Haplo there was no real travel between the worlds, and they more or less just suck as lone worlds without interconnection (which was kind of the point).
But hey at least it's finally a fantasy setting where anachronistic references aren't totally out of place. >_>
(Dibs on Zifnab.)
Or you could use the settings with a tweak and not necessarily follow the storyline from the books. I did emphasize setting.
If you have dibs on Zifnab, I get dibs on the dragon. So I can snark at you.
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@Coin said:
@HelloRaptor said:
@Coin said:
You know what I would probably dig? A MUSH in the setting of The Death Gate Cycle books by Tracy Hickman and Mercedes Lackey. I mean, some parts of the books are hard to slog through, but the actual story and the settings are so neat. Especially if you tweaked it a little so people could travel through the different worlds.
I dunno, fun as they were to read, you'd have to advance things pretty far to be worth it, since prior to Haplo there was no real travel between the worlds, and they more or less just suck as lone worlds without interconnection (which was kind of the point).
But hey at least it's finally a fantasy setting where anachronistic references aren't totally out of place. >_>
(Dibs on Zifnab.)
Or you could use the settings with a tweak and not necessarily follow the storyline from the books. I did emphasize setting.
If you have dibs on Zifnab, I get dibs on the dragon. So I can snark at you.
As long as you keep the Sartan and Patryn. If I don't get to play quantum wizards, it's just not worth it.
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@HelloRaptor said:
@Coin said:
@HelloRaptor said:
@Coin said:
You know what I would probably dig? A MUSH in the setting of The Death Gate Cycle books by Tracy Hickman and Mercedes Lackey. I mean, some parts of the books are hard to slog through, but the actual story and the settings are so neat. Especially if you tweaked it a little so people could travel through the different worlds.
I dunno, fun as they were to read, you'd have to advance things pretty far to be worth it, since prior to Haplo there was no real travel between the worlds, and they more or less just suck as lone worlds without interconnection (which was kind of the point).
But hey at least it's finally a fantasy setting where anachronistic references aren't totally out of place. >_>
(Dibs on Zifnab.)
Or you could use the settings with a tweak and not necessarily follow the storyline from the books. I did emphasize setting.
If you have dibs on Zifnab, I get dibs on the dragon. So I can snark at you.
As long as you keep the Sartan and Patryn. If I don't get to play quantum wizards, it's just not worth it.
Of course. I do like that the different races have different relationships and cultures depending on the world they were stuck in.
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I feel like I need to read these again, now.
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AD&D has two things going for it in my own head.
- Nostalgia.
- A fuckload of AD&D novels (the Dragonlance Twins saga, the Drizzt stuff, all those Harpers books, etc) which I used to read when I was a teenager. So, also nostalgia, but some of those weren't bad.
Also, nostalgia.
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@Arkandel said:
AD&D has two things going for it in my own head.
- Nostalgia.
- A fuckload of AD&D novels (the Dragonlance Twins saga, the Drizzt stuff, all those Harpers books, etc) which I used to read when I was a teenager. So, also nostalgia, but some of those weren't bad.
Also, nostalgia.
The early Dragonlance stuff is... not good. I mean the writing itself, and the dialogue, is really just painful to read. I didn't really notice at the time, but I was a kid so probably didn't care. There's stuff that came later that was markedly better, but the original books just hit cringeworthy when I went back to read them later.
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@HelloRaptor But... Sturm. My 17 year old self hates you for those hateful comments. Also, I haven't read the series since then so screw you, it's awesome!
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Kitiara was a babe!