Kinds of Mu*s Wanted
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The bad part about the 90s is that they're just not far enough that it'd make such a huge difference. Other than not offering certain technologies (smartphones, basically - I had an internet connection and cellphone in 1995) what themes would you explore which aren't present in present-day games?
Compared to that the 50-70s are a massive departure, socially speaking, with shows like Life On Mars or Mad Men have explored quite successfully. Games set in these areas are actually different; unless someone can present a compelling argument about the 90s-00s, I can't think of them as anything but a rather cheap gimmick to invoke nostalgia to gamers who were kids/teenagers in those years.
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The 90's was when things as a country really kinda started going insane. School shootings, teenage pregnancies, gang violence... it all kind of exploded in the 90's. It was still NEW then. Still shocking. Its what made it such a great setting for WoD. They were able to take what was happening, ramp it to 11, add supernatural craziness, and then toss you right into the middle of it. It was also the last decade to have truly decent Saturday Morning Cartoons and after school cartoon lineups. The death of good cartoon lineups spelled the end of an era.
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@Three-Eyed-Crow said:
The key thing about the 90s to me is that they were the last somewhat analog decade, even though the Internet was kind of a thing. You can really see this if you watch TV from the 70s/80s/90s and compare it to plotlines on shows today. While there were minor differences and jumps in technology, those eras aren't radically different from one another in terms of the kind of stories that were told. But you add the one basic element of everyone having a cell phone, and it torpedoes or radically alters most old sitcom stories. I'm not sure those of us who grew up in those times and adapted to them reasonably well appreciate how different 2015 is from 1995.
That's a great point. Movies like Run Lola Run could not work today.
@Arkandel said:
The bad part about the 90s is that they're just not far enough that it'd make such a huge difference. Other than not offering certain technologies (smartphones, basically - I had an internet connection and cellphone in 1995) what themes would you explore which aren't present in present-day games?
That's exactly my point. I wonder if that'll change with time, and what aspects we're used to will be seen as iconic.
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@Sundown said:
I wonder if that'll change with time, and what aspects we're used to will be seen as iconic.
Gen X. Sarcasm. Grunge and the "Indie"-style movie. Recession. Dot-Com Bubble & Bust. Sock puppets on million-dollar Superbowl commercials, so with that sarcasm and recession we stopped taking our professional selves as seriously. I agree 100% that the 90s were when digital technology went from magic to human, though with the fauxpocalypse of the "Y2K Bug" we weren't quite there.
That's my take.
Oh, and different pants.
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@Thenomain Ooooh, grunge and indie-everything! And hipsters. See, I knew I was missing something.
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@Sundown said:
@Thenomain Ooooh, grunge and indie-everything! And hipsters. See, I knew I was missing something.
Hipsters is a 2010s development.
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@Thenomain said:
@Sundown said:
@Thenomain Ooooh, grunge and indie-everything! And hipsters. See, I knew I was missing something.
Hipsters is a 2010s development.
Coffeehouse beatniks DID make a resurgence in the 90's, though.
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@Miss-Demeanor
Totally unrelated but 'coffeehouse beaniks' never fails to make me think of this scene:
https://www.youtube.com/watch?v=ih9hH0Z5hGUAlso...
- A magitech game remniscent of Phantasy Star with swords, magic, cyborgs, robots and big damn heroics.
- Macross or Macross-esque without having to have the minutiae of a space system for space stuff.
- Superheroes that uses an actual stat system, but not something extremely complex that takes hours to build a PC and hours to do combat.
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Great scene from a great movie.
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@Miss-Demeanor said:
Coffeehouse beatniks DID make a resurgence in the 90's, though.
Beatniks, yes. Coffee houses plus grunge equals beatniks, and coffee shops were a 90s phenomeneon I forgot to mention. Until they all got replaced by Starbucks. Pushing out mom and pops by corporate interests were also a fairly 90s thing, toward around 98 and on.
McMansions, too. Really, I think the Gentrification of America started very late 90s, so we lose the whole individuality of cities after then, on a macro scale.
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Anything with magic.
Edit: And no horses. Bonus points if the equines have been wiped off the face of the Earth.
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@Saulot said:
Anything with magic.
Edit: And no horses. Bonus points if the equines have been wiped off the face of the Earth.
Dragon-horses. All horses have become dragon-horses.
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@Saulot said:
@Coin said:
@Saulot said:
Anything with magic.
Edit: And no horses. Bonus points if the equines have been wiped off the face of the Earth.
Dragon-horses. All horses have become dragon-horses.
You exist to cause me pain.
So back on TR while I was playing Sun Wukong, the Monkey King Silver Ladder Mage, I made a dragon out of a Savannah lizard, right? Thanks to staff bullshit, I was not allowed to let the dragons procreate--despite having been allowed to give them parthenogenesis. This was actually the first step towards creating a stable of dragon-horses.
Why?
Because the Monkey King was the stable boy for Heaven's dragon-horses.
Everything he did had a reason. People just didn't believe me. >.>
P.S. Of course I do.
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Halflife.
Just so someone could name it Halflife 3: Confirmed.
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So I went through and tallied the votes. I may be wrong and someone else may count differently. I counted any agreement or offering of how to make the game as a vote, also anyone saying they would play it as a vote. This is what I got.
- Scifi - 7
- Fading Suns - 6
- Fallout - 6
- Shadowrun - 6
- Fantasy - 5
- Firefly - 5
- nWoD2 (see A) - 5
- Warhammer 40k - 5
- Historical - 4
- nWoD (see B) - 4
- Star Wars - 4
- Superhero - 4
- Amber - 3
- Apocalypse - 3
- The Strange - 3
- Mob Style - 3
- 7th Sea - 2
- Aberrant/Trinity/Adventure (Is this all one thing tragedy? Is it? I have no idea, i'm assuming it is.) - 2
- Alternity - 2
- Dark Sun - 2
- Dogs in the Vineyard - 2
- Dragon Age - 2
- Dune - 2
- D&D - 2
- Earthdawn - 2
- Mass Effect - 2
- Matrix - 2
- Pacific Rim - 2
- Red Rising - 2
- Scion - 2
- Supernatural - 2
- Urban Fantasy - 2
- Sailor Moon
- Thieves World
- Book of the New sun
- Birthright
- Guy Gavriel Kay Fantasy
- Don't Rest Your Head
- Microscope
- Paranoia RPG
- 13th Age
- Call of Cthulu
- Unknown Armies
- Valdemar
- Risk-Like Territory
- Michelle West Sun World
- Buffy
- Battlestar
- Mistborn
- Castle Faleknstein
- Spelljammer
- SCP (The Wiki)
- Super Smash Brothers
- Space: 1999
- CBT Pre clans (I don't know what CBT is Xenon)
- Coc in space (What is Coc Monogram?)
- Witcher
- Exalted Space Shard
- Malazan Book of the Fallen
- Arkham Horror
- Espionage
- In Nomine
- Deadlands
- Exalted
- Attack on Titan
- xcom
- Star Trek
- Monsterhearts (What is monsterhearts?)
- Arcanum (Of steamworks and magick obscura?)
- Magic the Gathering
- Iron Kingdoms (Was this serious?)
- Men in Black
- Horror
- Cthulu Tech
- Numenera
- Shard RPG (Dardunah)
- Eclipse Phase
- Wall Street (I don't think this was serious)
- Old Man's war
- Hunger Games
- The 100
- Game of Thrones
- The Borgias
- Phantasy Star
- Macross
- Halflife
Note A: Anything that specifically mentioned Nwod 2.0 of any splat is here
Note B: Anything that said WoD or Nwod without a 2.0 attached is hereSo overwhelmingly, Scifi, Fading Suns, Fallout and Shadowrun. Someone get on that.
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All that together makes me think Rifts.
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It's funny because after (despite?) all this, 90% of the MU* any of us here will produce or play on will be WoD ones.
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The Strange is also able to handle all of that, much as Rifts is, even specifically without the serial numbers filed off.