Kinds of Mu*s Wanted
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I am really tempted to scrap the mu* I've been working on for over a year in favor of a mobster or Firefly mu* (maybe a combination of both). I am so impulsive.
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I think a Fallout game would be a moderate success. But I am also waiting impatiently for Shadow run 5
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Necromunda would be a pretty easy setting for 40k nerds to mush in. It can have pretty much everything, and is all stuck in one city. Sure the city is ridiculously huge, but for people who like politics, you have your houses, for smaller things, your gangs, or you can just be hired guns. You could also include inquisitor acolytes looking for heresy or pit slaves.
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The Strange. I want a The Strange game.
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CoC, preferably CoC in space because that shit would be so tite.
I played on a Fallout MU years ago, and it was pretty great, wish it hadn't closed.
It's been discussed elsewhere, but a Witcher MU I'd like to see.
However, in the end, more original theme, sci fi that's not Firefly/SW/ST would also be a breath of fresh air.
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@Monogram said:
However, in the end, more original theme, sci fi that's not Firefly/SW/ST would also be a breath of fresh air.
I would love a Space Fantasy Opera setting--but really high-powered. Exalted in Space, if you will.
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@icanbeyourmuse said:
I am really tempted to scrap the mu* I've been working on for over a year in favor of a mobster or Firefly mu* (maybe a combination of both). I am so impulsive.
I have done this twice in the last six months, so I feel you on this, seriously.
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Malazan Book of the Fallen.
No more WoD. nWoD. oWoD. WODWoD WoDWOD. WUBWoD. (all poses must include proper drop) None.
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@FiranSurvivor said:
Malazan Book of the Fallen.
I need to read that damn series. If only I can get through book 1.
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@Arkandel said:
@FiranSurvivor said:
Malazan Book of the Fallen.
I need to read that damn series. If only I can get through book 1.
Get through Book 1. I know its hard. I know. Its a very oddly written book. It leaves you with so many questions. For the first 200 pages I was just like "What the flying fuck is happening. Who is that? What the fuck do they want? Whos good? Whos bad?"
Towards the end it slowly starts to come together. Slowly. Action explodes, it becomes awesome. Book two is a god damn fantasy classic in my mind. It gets better after Book 1, so much better. After reading up to book 7 it was obvious to me that Steven Erikson imagined a true epic. He built an entire world, down to the ruins in the soil. And it takes more then 1 book to get it out. But god damn is it worth it.
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I'd love to see an Arkham Horror Mu.
Like pretty much a straight port of the table top game might work best. you have a grid consisting of Arkham, and each 'turn' takes a week or so, with the players hanging out rping and deciding what they're going to investigate each week, going to locations to fight the gin bandits or body snatchers or hanging out in the university to quell zombies in the lab basement for their little PrP.
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How about a non-superhero superhero MUSH? Maybe something like Gotham - the TV series - where PCs are cops, criminals, etc in the early rise of the freaks. You, too, can be some C-lister villain's henchman!
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@Arkandel So basically the Watchmen?
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@HelloProject said:
Batman - Just a Batman game. Not every comic game has to be inclusive of every comic ever. An interesting theme could be that Arkham has been taken over and now it is functionally its own city (If this overlaps with Arkham City, I apologize, I've never gotten to play it, I only have the first game). Like, the people in Arkham function as their own society, which gives villains stuff to do other than go out and be nuts. They can have social. And then there's the rest of Gotham, where you've got Batman and other crazy people willing to put on a suit and fight crime, or you're just a normal person dealing with it all.
There have been Gotham City games in the past, but Batman villains are mostly bonkers and not really suited for day-to-day RP. You could do something like No Man's Land, which gave a bit of postapocalyptic elements to Gotham City, but that eliminates some of the "law & order" theme, since in such a milieu the cops are just another gang.
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Just to add my two cents, I've always wanted to see a well-run espionage-themed game, a la James Bond or Jason Bourne. I don't really know how that can be effectively run, but if someone figures that out I'd love to play.
I've also had a couple of ideas in the past for very niche themes, including an original Science Fiction survival setting on a speculative, but scientifically plausible alien planet. Another one was a period setting with supernatural mysteries. Unfortunately after batting around these ideas with a couple of friends, I have since been convinced that both would be better off as settings for some sort of fiction, rather than actual MU*s.
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Seriously. Amber. Since lots of people don't like the Merlin books as much, I'll even compromise and say we set it at the end of The Courts of Chaos.
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Please, someone do In Nomine!
Or Deadlands.
I think a Firefly or Killjoy type space opera would be interesting, if you structured it in such a way that each "crew" had a storyteller (one or more) who ran stuff for other crews, and they in turn would run things for you. I love the themes of these shows, but they really do lend themselves to a more TT style slant, with downtime being social mixing etc.
I think someone already mentioned Dogs in the Vineyard, though I'm not sure how well that would translate to MU*.
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@mietze said:
*Fading Suns (I so very much want this. Have contemplated trying to start one a few times.)
So on this note, I am working on something, though there is obviously a lot more to do. A teaser though:
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@Ashra said:
I think a Firefly or Killjoy type space opera would be interesting, if you structured it in such a way that each "crew" had a storyteller (one or more) who ran stuff for other crews, and they in turn would run things for you.
So many people have tried this "St exchange" and it just never ends up working out. No reason not to try, of course, but yeah. It looks great on paper, not so great in practice.