Coming in 2016 - Bump in the Night
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@skew said:
@Coin said:
@Miss-Demeanor said:
@Coin YES! YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSS. NEEDS TO HAPPEN.
Edit: We'll need a set of triplet NPC's... Hepatitis A, B, and C. ^_^
"Take these down to the Heps for testing."
It's always important to maintain moral in a dark, dangerous setting like we have planned. Sounds like it's going to be easy for this group to stay positive.
lulllllllllllz
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@skew Positivity and morale is HIV's department.
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@tragedyjones said:
Next question: How many pre-generated player factions do you guys think is a good number? To date, we have 6, with ideas for a seventh.
I'd say no more than that. The problem with too many factions is that each one ends up not being well populated. Or (as tends to happen) one or another has a charismatic, active person who Starts Things and so people chase the action. And you end up with Faction 1 having fifteen people, and all the others having maaaybe one or two.
Which, admittedly, is only an issue if you're planning to have PvP between factions or a lot of faction-locked content.
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@Pyrephox Unlike a standard CofD game like Vampire or Mage, it shouldn't really matter if a group is entirely absent. The PC cooperatives are at best mildly antagonistic
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@tragedyjones said:
@Pyrephox Unlike a standard CofD game like Vampire or Mage, it shouldn't really matter if a group is entirely absent. The PC cooperatives are at best mildly antagonistic
You mean at worst, right?
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@Coin said:
@tragedyjones said:
@Pyrephox Unlike a standard CofD game like Vampire or Mage, it shouldn't really matter if a group is entirely absent. The PC cooperatives are at best mildly antagonistic
You mean at worst, right?
At most. That is the more accurate phrase.
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@tragedyjones said:
@Coin said:
@tragedyjones said:
@Pyrephox Unlike a standard CofD game like Vampire or Mage, it shouldn't really matter if a group is entirely absent. The PC cooperatives are at best mildly antagonistic
You mean at worst, right?
At most. That is the more accurate phrase.
Mhm.
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@tragedyjones said:
@Pyrephox Unlike a standard CofD game like Vampire or Mage, it shouldn't really matter if a group is entirely absent. The PC cooperatives are at best mildly antagonistic
Good to know!
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@Pyrephox said:
@tragedyjones said:
@Pyrephox Unlike a standard CofD game like Vampire or Mage, it shouldn't really matter if a group is entirely absent. The PC cooperatives are at best mildly antagonistic
Good to know!
I'm actually imagining some of the pre-made groups might not get any love at all. If that's the case, I think the best course will be to have NPCs in the organization, and have it "ran" by staff. In the case that they become relevant to IC events, there's a place for people to go to ask questions. Likewise, if a player (or play group) comes along and wants to pick something up, there will be some continuity and flow. And, why bother having groups that might not see any action? I believe some of these groups will help create a more fleshed out, realistic game setting. "This type of hunter would exist, logically, even if no one wants to play them." Something like that.
I'm also expecting a lot of players to go it alone, or make their own groups, which we'll certainly allow.
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@skew said:
@Pyrephox said:
@tragedyjones said:
@Pyrephox Unlike a standard CofD game like Vampire or Mage, it shouldn't really matter if a group is entirely absent. The PC cooperatives are at best mildly antagonistic
Good to know!
I'm actually imagining some of the pre-made groups might not get any love at all. If that's the case, I think the best course will be to have NPCs in the organization, and have it "ran" by staff. In the case that they become relevant to IC events, there's a place for people to go to ask questions. Likewise, if a player (or play group) comes along and wants to pick something up, there will be some continuity and flow. And, why bother having groups that might not see any action? I believe some of these groups will help create a more fleshed out, realistic game setting. "This type of hunter would exist, logically, even if no one wants to play them." Something like that.
I'm also expecting a lot of players to go it alone, or make their own groups, which we'll certainly allow.
I'm glad that you guys are thinking about it. I like the idea of a focus on smaller, more personal groups. Although it does run into the pack/motley/coterie problem where you can join a small group...where then the others stop logging in, get bored with their characters, go loony tunes, or whatever, and now you've got this theoretically binding commitment to a group that just doesn't exist in a real sense, anymore. If the staff is committed to providing continuity, at least for the staff-created groups, that should help, though!
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If people don't like the larger Cooperatives, they need not join one. They are the "covenant" level organization to the Posse, which is the "coterie" level. Being in a Cooperative gives you access to benefits akin to Mystery Cult Initiation, being in a Posse lets you share merits like Safe Place and Stockpile (a custom merit).
Also, within the hour I should have a brief blurb for all of our premade factions up for perusal.
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As promised:
Chessapeake Marksmanship League - A Philosophical Cooperative of Survivalists and Firearms enthusiasts who specialize in hunting monsters who infiltrate human society.
The Redeemers - A Philosophical/Prey Cooperative of Scientists, Academics and Soldiers who restrain and attempt to heal and cure Monsters.
The Knights of Saint George - A territorial Cooperative of catholics who act without any formal sanction from the church to keep St. Mary's county safe,
Barrack Y - A philosophical co-op comprised of active and retired members of the Maryland State Police and civilian personnel who investigate crimes unsolvable by official means.
Aidos - A philosophical Cooperative of scientists who seek to unlock the knowledge within and possessed by monsters,
Secret Barony - A Prey Cooperative of medieval style knights who claim to be the legitimate descendants of the disregarded title of Lord Baltimore
Diamondback Order - A territorial cooperative of student and faculty occultists who protect the University of Maryland
Monster Response Agency - An NPC faction, this Prey cooperative seeks out those monsters who would use sex and manipulation to corrupt men.
Office of Exonormal Studies - An NPC faction, this group is a small and underfunded subdivision of the Federal Bureau of Investigation
SMIT RAR - An NPC faction, the Southern Maryland Industrial Technologies Resource Acquisition and Retention Group is a Defense Contractor with an unhealthy interest in the paranormal
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Another little morsel for folks. Our Logo, created by @surreality
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@tragedyjones said:
Another little morsel for folks. Our Logi, created by @surreality
That's an awesome logi.
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A @Coin? As if his ego wasn't inflated enough.
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Everyone's all philosophical.
Are they going to sit around in togas and drink poison?
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Oh hey guys I forgot to mention we should be opening on or around March 1st, 2016.
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This is a fantastic idea!