@Ganymede said:
@HelloRaptor said:
Yeah, in FF8 you didn't have any magic of your own, no spells. You extracted them from monsters mid-fight, and could run out of them.
Or you could extract them from items. This really didn't bother me much; I felt it no different than having to create armor or potions, or stealing items during combat (as in FF6). Plus, I had a map.
If someone could explain the difference between extracting magic and harvesting resources in DA:I or the ME series, I'd be happy to listen. Otherwise, it's just an alternate system that folks didn't like -- which is fine.
Sure, it was an alternate system that folks didn't like. That's not even a terribly new idea in Final Fantasy, since 'extracting magic from magical beings' is in... well, most of them at one time or another. But the implementation and presentation of it in FF8 just felt off.
Beyond that, it's just about feel. It didn't feel like a Final Fantasy game, it felt like it should have been a third Chrono game. That's not even a literal reference to the time elements involved, just the way things were put together.
Though nowt hat I think of it, fuuuuuuuuuucking gooooddaaaaamnit. I was almost ready to say I'd go back and play through it again to see if I was just hyping the bad parts up in my memory, but I'd completely forgotten about the entire Laguna flashback stuff, and fuck that. That was so jarring. Don't give me characters to play with, build up, and get attached to and then just be like "Oh hey, sorry, those guys are on hold while you play with these other assholes you have no investment in, and you can't proceed unless you do."
Fuck that game. 