Where do younger folks RP these days?
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@HorrorHound Pls send me novellas.
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Dreamwidth has a fairly huge play-by-post population, apparently having migrated from Livejournal some years ago. They even have their own equivalent of MuSoapbox, called WankGate.
The differences between the game styles is interesting, particularly since MU*ing tends to focus on creating original characters (with the exception of very specific genres of play), while DWrp tends to be almost exclusively feature characters of various media thrown into a lot of cross-canon circumstances.
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A buddy of mine plays on Dreamwidth and mentioned her game had like 100 players now. I'm curious what that equates to or if it's even really comparable (since I'm guessing the volume of posting is a lot lower than the amount of RP we consider 100 unique players would generate on a MU*), but it was an interesting snap-shot of that community.
I'd be more interested in Dreamwidth RP if Dreamwidth wasn't one of the zillion websites my workplace blocked (and yet, I can still access Livejournal. Oh, fickle screening software). My main attraction to it is the ability to play in my downtime, but when I get home I'm less interested in focusing on forum posts (like this place, I read mostly at the office between assignments).
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@ThatGuyThere said:
@HorrorHound said:
Just, uh, prepare for the psychologically challenged. M'kay?
We are mushers aren't we kind of used to the psychologically challenged?
Can't be any worse than the stuff I posed when I was an emotional teenage roleplayer.
If anything, I've been mostly impressed with the sorts of people that managed to find the place I staffed on in recent years, which was app-first. Usually, when you see the phrase 'new to MU*ing' in a application, the apps will be prone to a vast array of errors. Instead, I'd get apps for characters that, with a few changes and hooks here and there, were pretty ready to hit the grid. They already seemed to have learned that their character can't be the special snowflake drinking their dark ale in a dark corner of the tavern, or bar, or whatever the theme is. That was something some of us had to sometimes learn the hard way.
I'm actually going to pursue this vein a bit myself, if just because the more roleplay intensive places like the place I'm working on may be good gateways to other places as well. Looking at Roz's MU* tumblr, I've learned a few things I might try for the future. It's a good example of how to show what makes MU*ing fun, while using tumblr's reblogging nature to its advantage.
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@Tanyuu said:
Looking at Roz's MU* tumblr, I've learned a few things I might try for the future. It's a good example of how to show what makes MU*ing fun, while using tumblr's reblogging nature to its advantage.
Aw. thanks! @Tez is responsible for a lot of it, and it really helps that a good number of our players have active Tumblrs themselves and like submitting stuff.
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I know i could never rp on forum or what have you, maybe on Storium though I am not sure on that.
To me I need the game part of it. I need mechanics and randomness, other wise is just feels too much like sitting around bullshitting not that there is anything wrong with that but also that is easily available in the flesh side of things. -
@Three-Eyed-Crow I think the main flaws in terms of rp via Dreamwidth is that scenes involving 4+ players aren't really feasible - the most you can manage is a thread with two other people and it involves taking turns, 3PR doesn't really work in this format. Also, events that require a specific chronological timeline are difficult, because since the format lacks the immediacy of mu* responses can basically come at any time of day or night. Add to that you get individual threads of people reacting to an event and so you wind up with multiple but unrelated reactions somehow all happening at once.
That being said, for one on one scenarios and general writing expression, it can be a lot of fun. I've personally never played on a game with 100+ people (and some of the people your friend mentioned might be a lot less in number but have multiple characters on the game), but game set ups do have their allure. There's also a lot of RP meme play in "what if this happened" scenarios on communities like Baker Street and Six Word Stories.
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For text gaming, I've recently begun experimenting with Slack, running a game of Monsterhearts. It seems to work pretty well--there are bursts of activity from players but there's also downtime, and the game requires enough collaboration between players/MC to prevent possible novella-writing fatigue, as posts tend to be a bit shorter and more frequent.
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This title makes it sound like you're an old man in a van handing out "candy", looking for the best school to park outside.
That said, I second the Second Life recommendation. Lots of kids there. With their sex dungeons and their naked worlds.
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@VulgarKitten SL is still running?
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@Arkandel As far as I know. I haven't been on in awhile. Once was sufficient to horrify my delicate sensibilities.
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I am terrified to ask...what is Second Life? I refuse to google it.
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@HorrorHound Think of a... you can look at it as a... It's like a...
... I got nothing. Second Life is more like Second Life than anything else is.
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Best way I can think of to describe Second Life was Sims crossed with an MMO.
Note that is not a great description but the best one I got. -
Yeah, SL is still going strong, and it has definitely got RP areas. Some explicitly, plenty just in practice. I don't like it as a RP platform, but there's plenty of folks who do. Chances are they aren't much younger than MU*ers, though. SL skews pretty middle-aged, last I heard, even if the human avatars tend to appear to be young adults.
@HorrorHound It's a virtual world in which you can build things, buy things, sell things, talk to people, go places, play basically 3-D paper dolls, play other games, etc. This being a virtual world peopled by avatars run by human beings, there's a lot to be horrified by. There's also some neat stuff, though.
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I just noticed we have a @Ninjakitten and a @VulgarKitten.
I don't know what that means but.
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It means they are sisters that are opposites but still work together to fight crime.
Or possibly brothers but not one of each definitely not one of each. -
@ThatGuyThere Sisters from different whiskers?
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@Cupcake I used to play in a lot of Dreamwidth games. Many of these games can indeed have a 100 or more players. The catch is that many of them will be idle or barely ever post and a good chunk will never have any interaction with you or your characters at all outside of maybe Memes (which in Dreamwidth context are small single purpose posts not considered part of 'game canon'/IC unless specifically stated. Little games like 'post your character, others reply with whether or not they'd date them) or OOC utility posts like plotting, opt outs, or HMD (How's My Driving. It's supposed to be to get constructive criticism but they primarily become people gushing about how much they love their friends and openings to flame and harass people they don't like.)
4+ player scenes are possible but they need A LOT of OOC coordination. The only time I've ever seen them work are when the players get together on instant messenger or some other communication platform and plan the scene in advance or at least give an outline for what they want to do.
I can also say that Dreamwidth's Wankgate is more like the Hog Pit section here run rampant and unchecked than the MuSoapbox as a whole. It's a lot more vitriolic and mean there. Some could argue that could be said about Dreamwidth as a whole actually.
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