I can help with that. Can I know a bit more about the setup? For example, are the boats objects they carry? Or are they objects players enter? If they are just things they carry, how do you know when someone is sailing?
Best posts made by Alzie
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RE: You're on a boat!
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RE: So not only is there no "ignore" feature...
Besides the fact that you get a message with the name of the person who is following you? Uh huh.
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RE: A directory of MU*'s that's actually good
@griatch said in A directory of MU*'s that's actually good:
Evennia (and, I presume, Ares) use a custom in-built protocol for our game-lists. There is however also an "established" mud standard for this. It's called Mud Server Status Protocol MSSP and works so that the listing website regularly connects (over telnet) to the game and retrieves the data. Evennia does support this but I don't know if any of our devs ever bothered to register with a site that uses it. Not sure if the traditional mush servers have support for MSSP but it's common in traditional MUDs since KaViR's C code snippet supports it.
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GriatchI used evennia for my Fading Suns game and it worked fine on mudconnect using MSSP.
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RE: City of Shadows
Unrelated to the game, I really like the wiki design.
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RE: You're on a boat!
Okay, so, the player types sail north for instance from inside the object. The problem is that the exit isn't inside the object. So you can't just assume it is. So you have to account for that.
sail *:@switch [setq(a,0)][iter(lexits(where(where(%#))),if(strmatch(name(%i0),%0*),setq(a,%i0)), ,)]%qA=0,{@pemit %#=That doesn't appear to be a direction you can sail!},{[if(u(%qA/CANPASS,%#),tel(where(%#),loc(%qA)),pemit(%#,Your boat can't fit through there!))]}
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RE: So not only is there no "ignore" feature...
Well that was a roller coaster ride of emotions and bad decisions.
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RE: Changeling the Lost 2e: The Huntsman Chronicles
@arkandel according to onyx path it is in post editing.
So anywhere from 6 months to 6 years.
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RE: You're on a boat!
@il-volpe it was just an example. If you want that functionality. Replace the if part with...
@assert [u(%qA/CANPASS,%#)]=@pemit %#=Can't pass;@fo [where(%#)]=[name(%qA)]
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RE: New Staffing System
@iceshinagami So, You basically just said that Sphere staff is ridiculous and then proposed that we all still do sphere staff. Right.
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RE: Atom Editor Language Definition
@Thenomain I released an update. 2.1.0. It introduces a couple of new things. First the good news.
New features:
- Supports new comment syntax: /* ... */ and //...
- Simplified some of the regex expressions (I rewrote 5 into 2)
- Supports Penn (and rhost? I think?) named Q register format (IE: %q<test> is highlighted)
- #-X is highlighted
- Added a couple of @ commands.
Just a note, if you added your own functions, you'll need to readd those after the update. If you don't want to update but want the new highlighting, you can just copy paste from the github the new grammar regex's and delete the old ones.
Bad news, apparently you can't do multi-line matches. It is based on textmate and textmate doesn't do that. This may not be true, but Atom has horrendous documentation on creating custom grammars and I couldn't find a grammar that did multi-line highlights. All the forum posts I read about multi-line highlights basically said 'lol brah, no.' So yeah, I assume that what @thenomain wanted with /* .. */ was multi-line matching but no go so far. Maybe one day Atom will write documentation for their grammar engine.
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RE: VTM: Bloodlines -- To Mod, Or Not To Mod?
There are three mods I would recommend you look at. All of them are simple to install, you just run the provided installer. Each of them does slightly different things. The most complete mod out of all is Camarilla Edition, but Clan Quest is fun too. Final Nights is a fun mod, but it can still have some bugs, so approach it with caution. Also, you should know that while Camarilla Edition and Clan Quest just modify the original game with new options to make it better, Final Nights is meant to be an entirely new experience unlike the original game.
https://www.moddb.com/mods/vtmb-camarilla-edition
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RE: Helpful Spellcasting Flowchart
When I posted this, I spent no small amount of time wondering whether I should put this in Hog Pit or Constructive. It appears that it ended up in the same place anyways just with less poop flinging. Small victories?
@Thenomain The chart is accurate and useful to someone who knows the system. The chart was also made by someone who wanted to be catty about 1e Mage at other people. So it actually suited me just perfect.
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RE: CofD/WoD Mu Installer?
@Thenomain @Groth Do you know what happens when you mention the name of satan twice in one thread?
Well the answer is that satan shows up and then presents you with Mu2 Docker
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RE: Match of the Millennium MUCK
@fei-dawen That was a lot more detailed then I expected. It was more than satisfying. It's also a lot more open-world morality than I expected from a fighting game muck. I
couldwill get behind this. -
RE: Netrunner MUDs
Depends.
There are MUDs that were based on Netrunner the card game's fictional universe. Those are Netrunner MUDs. You can read about one here: http://www.topmudsites.com/forums/muddisplay.php?mudid=netrunners
There are MUDs that are called Netrunner based on an old BBS game where the point was to 'deck' into systems and take as much cash as possible before being killed by 'ICE.' These are Netrunner MUDs.
In general, Netrunners were MUDs based on hacking a system by inputting unix like commands and avoiding detection by the host or destruction by ICE.
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RE: CofD/WoD Mu Installer?
Docker basically runs a mini-vm on your machine which sets up a service for you so that you don't have individually manage the service and setup yourself. In this case, it installs a working pennmush game with my Mu2 for you and Mysql already connected (MariaDB is the mysql server), already setup so that all you have to do is put in what port you want to use and run it.
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RE: Optional Realities & Project Redshift
If anyone wants an eclipse phase game, that's one of the games my Stat library supports out of the box (only because someone pestered me constantly).
https://github.com/ccubed/UGS/tree/master/Unisystem CG Base/Dropins/Eclipse Phase
I did not realize there were 7 pages at the time, but I might as well comment on all 7. I am curious what Jeshin counts as automation. Requiem has damage code, a cron, healing, automated job creation based on criterion, automated boons that are completely in player control, automated xp buys but i'm getting the feeling that's not what he's looking for. On the other hand, he's letting in Kushiel's debut which has basically no true automated systems. I am unfamiliar with phoenix's systems because I'm not making an account to check it out.
He keeps propping Evennia, but Evennia is not new, nor is it particularly amazing because it has a laundry list of problems and the home page even says it's probably not ready for a full game yet. Evennia is nice because it's python and all the code is in python, but that also means that all your development is done away from the game, so testing it becomes an interesting experience and sometimes frustrating. Evennia is certainly not the first python mu base and it won't be the last, nor is Redshift the first Evennia game and it won't be the last.
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RE: Influence/Reputation system?
@Ganymede Social combat is just as valid as physical combat.
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RE: Vertinext.com
The original server is back up. Please clean your IP's again and reconnect to the original server. VPS goes down at midnight Eastern (EDT -4 UTC). Top Kek.