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    2. Alzie
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    • Following 0
    • Followers 4
    • Topics 18
    • Posts 478
    • Best 110
    • Controversial 7
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    Best posts made by Alzie

    • RE: PVP Focused Mu's

      Well, for instance, World of Darkness lends itself well to Character against Character, Faction against Faction warfare. We never see that really and not many games are built around it. Warhammer, if there was such a game - and if we're being honest was part of my reason for asking -, is well suited to characters fighting against each other. There are other settings where this would work well too. For instance, a dark ages setting featuring church against magic.

      We don't really design for this though. There are many things that one can fight over. Territory, Resources, Bonuses, traits. I don't like the idea of having a game designed around these battles and then saying no one can die though. That takes a part away from it. Part of having the character versus character background to the game is that you have to worry about that character death aspect.

      posted in Mildly Constructive
      Alzie
      Alzie
    • RE: Optional Realities & Project Redshift

      This thread reminds me of a saying. It's an important saying.

      Sun Tzu said:

      He will win who knows when to fight and when not to fight.

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Fading Suns 2017

      @Autumn said in Fading Suns 2017:

      @Songtress It's http://swdod.com/.

      Buyer beware, this is just generations of darkness under a new name.

      posted in Mildly Constructive
      Alzie
      Alzie
    • RE: Kinds of Mu*s Wanted

      @sundown i too would like to play more fading suns except without a crazy person at the helm. I was playing with making a ROTK game at one point, i even coded some stuff for it. https://github.com/ccubed/War

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader Okay, I'll answer then. Being someone who has helped people through Chargen, helped make totems, helped stat out loci, helped define an area's shadow, TL'd spirits, ST'd spirits and werewolf content and handled fetishes.

      1. Loci are a needless complication.

      Loci aren't even that complicated. They're nexi on leylines (where multiple leylines intersect - even if white wolf will never say this. This is going to spark a major debate but whatever.). This is a place where the gauntlet is weak and essence bleeds through. They are also places where werewolves can move into the shadow. I have never met a player that didn't at least understand what a loci is. it was more likely they had issues with the stepping sideways mechanics than understanding what a loci is.

      1. Auspices are a needless complication

      Auspices are literally what defines a forsaken werewolf. Through Luna, they are given their place. The roles expressed in the book are examples, these are the most expected roles, but even the book says that there is nothing stopping the rahu from being a non-murderous werewolf. Werewolves will experience and apply their auspice differently depending on their personal experiences, both before and after the change. This is normal. Both books said this was normal. They're less about 'shut up and act like how I tell you' and more about 'You were given a gift, determining how you best use that gift is part of your struggle.'

      1. Gifts are too tribe/auspice dependent

      There is a thematic reason that these gifts are locked to specific tribes and auspices. When you gain a tribe/auspice, you are sworn to a specific spirit or group of spirits. That's who you learn from. There's a totem at work here. All gifts are given from spirits and can be learned from spirits. There's nothing actually stopping a werewolf from learning gifts outside his tribe/auspice what have you, it's just extremely unlikely, in the sense that a werewolf suddenly manifesting the ability to cast mage spells is unlikely. However, if you want to run a campaign where players go to great lengths to convince these great totems to teach them these gifts, then shit, no one here cares.

      1. Current Renown expectations are unenforceable.

      Raising renown costs the same as raising an attribute because it has the potential to raise several attributes at once. There is an overabundance of gifts that raise attributes, health, whatever based on your renown. Renown is infinitely more useful than an attribute purchase. In that respect, renown is actually cheap in terms of an xp to benefit look. I would posit renown should be more expensive, but if it was, no one would buy it. I would almost rather give renown for free at a capped rate based on scenes.

      As for the other issues, that's bad staff. Not bad players. Staff shouldn't be giving honor to the twink ass. Staff should have been aware based on logs that the guy asking for 5 honor was a twink ass. And if they weren't, they didn't read his logs. And if no logs are required for renown, that's even more retarded.

      As for deciding what gives renown, that's a per game per staff decision. Even the book says that the GM should sit down with players and talk about what gives renown. the book suggestions are just that: suggestions. It calls them baselines.

      1. Tribes are a thematic atavism from the 1990s (Lore Hack)

      There's not really anything to respond to here. You think the tribes in the book are racially inclined. Fine, I get it. You want to make your own tribes up? Fine, whatever. It's not like anyone had told you that you weren't allowed to. Knock yourself out.

      1. Primal Urge should be more of a 'way of life' and less a power stat.

      This boils down to 'I don't like the drawbacks of this stat, so it shouldn't be a stat.' Which is silly of course, but also ironic since you were all over the werewolf forms for not having enough drawbacks. In any case, I can't really respond to 'I don't like the drawbacks' and you didn't provide alternative draw backs. Given that I don't have any issue with primal urge, I have nothing to say on it.

      1. Harmony (and Integrity/Humanity) is a needless complication (Morality Hack)

      Who needs morality? Am I right? I would be wrong. You would be wrong. On Kingsmouth, we enforce humanity. It works just fine. People roll breaking points all the time. Cruac is the most frequent cause of them. People RP their low humanity, they take their licks in social penalties. I have not seen this 'people ignore their humanity.' On the other hand, what you need to realize is that humanity/harmony, as presented in the books, is not an absolute. As the book states, I'll use an example from the WoD Core: A serial killer's humanity chart is going to be different than a mother of 3's humanity chart. And you know what? Per Core, that was totally fine. This was reiterated in 2.0.

      1. The terror and thrill of shapeshifting is diluted by too many forms

      I've already touched on this. The book is clear that each form is fundamentally different. It's a fundamentally different change each time. So I don't think it's diluted at all.

      posted in Mildly Constructive
      Alzie
      Alzie
    • RE: Kinds of Mu*s Wanted

      All virtual space systems suck. This is all. (And by extension, any virtual vehicle/room/anything system sucks).

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Optional Realities & Project Redshift

      @il-volpe You know, you managed to simplify this thread into a poultry club skit and they still didn't get it. I think we're done here.

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Optional Realities & Project Redshift

      @Jaunt said:

      @ThugHeaven said:

      Did this die or something?

      Nope. It didn't die. There were just some serious server-side issues that took the site down for a few days. OR decided to use that as an excuse to take some time to re-engineer the website and forums. It should be back up this weekend.

      Not that I have any vested interest in OR, but from one server admin to another, that seems like a silly thing to do when you could have just shown a maintenance page or a simple placeholder page announcing your upgrades to the general public. phpBB in fact has a maintenance mode built in.

      Edit: Also, development instances. Have you heard of them? (Said all server admins everywhere)

      posted in Adver-tis-ments
      Alzie
      Alzie
    • Radial Blur

      Well I'm finally finished. I'm about ready to open and I'd like to start looking at filling positions. I don't want NPCs there, I want players there preferably. Here's a world map.

      http://i.imgur.com/BrZHAjA.jpg

      It's too big to put in post, so you'll need to open it in a new tab. (4000x2000 to be exact)
      Vera and Alabrash are Al-malik holdings.
      Kax and Lisinos are Hazat holdings.
      The other 4 are local tribes.
      Vau is the Vau base on planet.

      Theme
      Radial Blur is set on Taormina, a planet that the Al-malik settled with the help of the Hazat. The planet was discovered by an explorer near Cadiz. This explorer found a jump gate in active space depicting the planet and went through it, possibly a bad idea, to find the new planet ready to be colonized. The Al-malik seized the opportunity to carve new territory out for themselves. The Hazat weren't far behind. The planet offered an overwhelming supply of land and resources, making it a good place to settle. Charioteers came soon after. Of course, wherever Nobles go there will be Reeves, so not much later Engineers and Reeves popped in alongside the Brother Battle and Eskatonic Order. As it was the planet's stage was set. The Al-malik had established their capital city in Vera, a city that would become a staple for trade. The Hazat however, ever the militarily inclined, built their capital on an island. Easily defended and safe. The brother battle would establish their monastery on the island of Kax alongside the Hazat's capital city with the blessing of the local Hazat lords. The Eskatonics much preferred civilization and raised their cathedral in the capital city of the Al-malik lords. Time went on and all seemed fine. The local tribes were peaceful if not curious and distrustful of their new found friends, but they were willing to entertain trade and discourse, so at least there was no fighting. Everything seemed to be falling into place. Then the Vau came. In what would come to be called the Purging Hour, the Vau destroyed more equipment and human life than most Hazat would ever dream about. Then they just left, leaving the Al-malik and Hazat to limp back into their homes and find out that the Vau were jamming communications. Everything changed after that. The Vau seemed to be less hostile but they would show up every couple of years to attack and then back away. The local tribes had began to make regular incursions against the capital city of Vera for no apparent reason. Despite the belief that it would be easy to fight them, they found themselves in sudden acquisition of modern weapons, armor and training. The Al-malik and Hazat could only assume the Vau were behind it. In response, the Al-malik built Alabrash, a fortress wall and military base meant to prevent future incursions by the local tribes. The Hazat built Lisinos, a joint military staging area between the brother battle and Hazat soldiers. So far this is working. All hope was thought lost, but while the Vau dealt a devastating and paralyzing blow, now twenty five years later, Vera dispatches a message. The Charioteers and Engineers have finally managed to break the Vau jamming devices. They could now send a message out. The only question now is, who is going to respond?

      Positions
      Count Al-malik - Ruler of Vera
      Count Hazat - Ruler of Kax
      BB Master - Head of the local BB Abbey
      Eskatonic Magister - Head of the Cathedral in Vera
      Consul Charioteer - Head of the Charioteers on Taormina. HQ in Vera.
      Engineer - Head of the Engineers on Taormina. HQ in Vera.

      These are the major ones. The ones with the most pull on what happens.

      Other Notes
      The only guilds represented on the planet currently are Charioteers, Engineers and Reeves, so other players can start up the other guilds and run them. Other religious orders aren't currently represented nor are other noble houses. You can start with land.

      So basically if you want to hit one of the head honchos as your concept or want a concept that's above the normal and want to integrate them into the backstory now's the time. You can email me or just post it here or pm. Or email radialblurdesk@gmail.com. I'll get it there too. It creates a +request. Or just go to radialblur.vertinext.com/request

      Game is at radialblur.vertinext.com 4000

      posted in Adver-tis-ments
      Alzie
      Alzie
    • RE: Game of Bones

      Is serenity mush still alive? In other news, I'm amazed this place is still going.

      posted in Adver-tis-ments
      Alzie
      Alzie
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