@arkandel Well, I meant worst thing in terms of a pay 2 win mind set. There's nothing really pay 2 win in the WoW store and the instant level scroll is the worst thing you can bring up. Which is why I also brought up that it's not really a good pay 2 win item anyways since, as we both said, you get to max level and know absolutely nothing about playing the game so lose anyways.
Best posts made by Alzie
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RE: Yes! More Micro-transactions! (Activision, WB Games and EA appreciation thread)
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RE: Anomaly Jobs: +myjob/cc
@Thenomain Wow, did you just get mad at someone for being pedantic? Damn. Groth needs some kind of award.
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RE: Fading Suns
5000 lines of code later, fading suns cg complete and all i've learned is that the book is really confusing and CG is so open ended that it makes coders cry tears of blood.
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Atom Editor Language Definition
Don't know if anyone uses atom on a regular basis, but I got annoyed/bored and made a language grammar for it so we can enjoy sweet sweet syntax highlighting. Let me know if you find missing functions or @ commands or anything.
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RE: Gamertags
Steam: TeshiKO
BattleNet: TakeshiKO#1769
Discord: Rory#6028
TwitchTv: TeshiKO
GoG: CCubed
Origin: TeshiKO
Uplay: CCubedDude
Epic: TeshiKO
League of Legends: TakeshiOI added all the people. Especially you @Auspice
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RE: Anomaly Jobs: +myjob/cc
@Cobaltasaurus said:
Some of the problems with ajobs:
- It is really hard to customize unless you have some mu* coding experience. Your typical admin isn't going to be able to go in and change the permissions / mail defaults / etc for buckets for example. So if they want to set up a bucket of jobs that is public/visible to everyone in a sphere/group/etc so people can communicate through +job then someone is going to have to tell them how to lock a bucket to a specific sphere or players with a certain attribute, etc. Or they will need a coder on game to do it for them.
I would say that being a coder or knowing mushcode does not make you able to modify ajobs. Ajobs is a beast of a thing that doesn't like to be messed with. Even if you do know mushcode and are a veteran coder to boot, Ajobs will chew you up and spit you out. That's how annoying it is. Really, the only people that know Ajobs are those poor souls who for whatever reason bring that soul crushing hell upon themselves willingly and work through the code.
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RE: Web: I would think that the majority of players would rather not leave the game to put in tasks. On the other hand, our surveys have been popular, so maybe there's room for it. And wiki's are kind of standard now. -
RE: Do you buy your RPG books?
I only buy PDFs. Which pretty much limits me to drivethrurpg. I'm the kind of guy that likes to search things. I dislike obtaining them from other sources because they're usually scans and that means I have to spend 30 minutes - a couple hours OCRing them into searchable text. Even then, it's not the greatest result.
On the other hand, my reliance on PDF books means that some of the older companies (Cough Warhammer Cough) are slow to push their books out to PDF. And that when they do, they aren't chaptered or OCRed or have shitty indexes or TOCs. Etc. All kinds of issues. Because the PDF was an afterthought.
I mean, look, I want a PDF because I want to find shit in the book faster. I don't want to spend 25 minutes thumbing through pages, scanning them for a thing. IF I did, I would buy the hardcover/paperback.
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RE: Remember That Modern Jobs System?
It works. It looks good. No percent sign vomit. Example of job output.
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RE: An-E-May
Reporting from the front.
Gate second Season: Gate's second season is not disappointing. Actually it is a little, Rory only spent 3 seconds in this episode, I look forward to seeing more of Rory in future episodes, because I don't care about any of the new people. Looks like we're finally gonna get to the war phase this time around and even this episode seems to be leading up to that. Can't wait to see what happens next episode (And hopefully more of Rory).
Bubuki Buranki: The first episode was boring as fuck. Honestly. Sure there was some fighting, kids with intelligence weapons and this government organization that fights back against them, but your main character has as much personality as a piece of paper and that's a problem. Gonna give this one more episode and if it don't pick up gonna drop it. I can only handle so much whiny protagonist.
Divine Gate: Not impressed. Apparently some people got powers based on the 6 elements as per Asian mythology. If you get all 6 you can open the divine gate and have your wish come true. Honestly it was boring. It didn't hold my attention. The combat scenes weren't that great, the back story wasn't that well established and they didn't do anything in the first episode that I thought would make anyone want to continue watching the series.
Prince of Stride: Alternative: I don't normally watch these kinds of shows (Sports). I don't usually like them. However, I am going to watch this one. It was really good, the first episode. It was exciting. Which is saying something for a sports anime and me. The premise is a parkour/relee sport called stride and a high school's club reopening. I like it so far. It appears to be about the desire of 3 people to rebuild a once famous stride club.
Oshiete! Gyaruko-Chan (AKA Oshiete! Galko-Chan): This is the season's mini-series. Short 7 minute episodes that feature a teen girl in high school and her friends. She gets asked weird questions during the course of the series and it details her reactions and answers. It's hilarious. Highly recommended.
Dimension W: While it's too early to really tell, this seems ok. So a guy makes an endless power supply that runs off another dimension and collectors go and retrieve illegal versions of these power supplies. The guy who made this power supply is betrayed by the people who funded it and so he destroys it(? maybe, shit if I know, that's what it gives the impression of doing).But don't worry, there's a robot daughter.
Hai to Gensou no Grimgar: Every season needs an SAO clone. Unlike SAO, this one is a lot more realistic personally. So you get dropped into the middle of a strange place and don't know what you're doing. Well now you gonna learn, but you still ain't that good. Personally, I like it. Watch it if you ever wished SAO was about the people who got stuck in ALO and weren't overpowered badasses and were just trying to get by.
Saijaku Muhai no Bahamut: I don't even. There's more of this shit? Fuck. Guy falls in bathhouse, sees girl naked, girl challenges guy to duel, girl can't beat guy, girl now loves guy. So yeah, there you go, watch it if you want. If you feel that's an unfair synopsis given the whole dragon dueling suits background, then I will just laugh, since they spent all of 5 mins in the episode.
And I'm off. Time for more.
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RE: Alternative Formats to MU
@faraday All evidence to the contrary given that RFK's web interface was widely popular even in its half finished stage.
I feel like we always bring up this web interface discussion and some people always say 'No one will ever do that,' but the evidence is that people will in fact be perfectly happy using a web interface when a good one is available.
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RE: The Death Of Telnet: Is It Time To Face The Music?
@griatch said in The Death Of Telnet: Is It Time To Face The Music?:
tintin++
client which will interpret the semi-colon;
as a new client commandExcept that has nothing to do with telnet and everything to do with a decision that the developer of Tintin++ made.
@faraday said in The Death Of Telnet: Is It Time To Face The Music?:
- A GUI, so I don't have to remember/type obscure command-line syntaxes just to do everyday stuff.
So a better Mu client, which has nothing to do with telnet.
- Standard text formatting like bold and italics and links.
That can be done easily.
- To edit a pose after I've posed it, like you can in any other forum or text chat program.
You have the same problems here with telnet that you do with any other platform really. Though certainly those problems will be easier to overcome without telnet.
- Graphics embedded in descs and character profiles.
Already have graphics over telnet.
- An integrated MUSH and wiki so you don't have to update your wiki page when in-game data changes.
Nothing to do with telnet. Based on how you design your data layer.
- To configure a game without /grabbing attributes in obscure formats off of obscure objects.
Design decision.
- To code in a normal programming language, not line-by-line interpreted commands pasted into a telnet client.
Again, design decision.
- To play with a decent experience from a web browser, when I'm not at my normal computer.
Nothing to do with telnet.
This is really my problem any time this comes up. All of these things get listed and telnet gets blamed for them, but none of them have anything to do with telnet. Would it perhaps be easier to fix these things if you don't have to account for telnet? Sure. Of course it would.
I'm not saying that we need to keep telnet, but what I am saying is stop saying that telnet is the only reason we can't have these things. You know that's not true. If we want these things, we can do them now without erasing telnet. Would it require more work? Possibly.
Edit: As an actual productive suggestion, since that will be the next question posed, We could accomplish 90% of these things if we made a new mu client that wasn't from 1995. @Sparks has helped with a lot of this already with atlantis being modern, but not all platforms have a semi-decent modern client. Potato, even, was written in TCL and the interface definitely shows it.
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RE: You're on a boat!
2 options. Easy and hard. I suggest easy.
Easy:
- Create zones for the ships and exits. Check the parents of each. Code for the large and small waterway parent.
Hard:
- Set each exit to have a size and each boat to have one too. Make sure they're compatible.
The easy way just requires setting a parent. The hard requires each one to have an attribute set.
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RE: Alternative Formats to MU
@lotherio I think you're possibly the only person i've met that likes the Mush Lisp-like language.
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RE: Hobby-related Resolutions/Goals for the coming year... ?
@surreality I am going to actually start a game this year...Maybe...Hopefully. I will try.
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RE: You're on a boat!
So basically. You want to do this.
Set size on boat. Lock it to wizards but set it visual so exits can pull it without being set wizard.
@lock exit=canpass/1|type^player
&canpass exit=grab size of %#'s boat and compare to get(%!/size)That will let them pass if the size of the boat works or they're a player object.
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RE: Dragon Age: Inquisition
@HelloRaptor Watch out guys, we got a fanboi up in here. Seriously though, I am allowed my opinion the same as you. You like it, great. I didn't, fine. I'm not trying to tell anyone they're having wrong fun. I'm sure some people really like playing Halo, I am not one of those people. That doesn't mean I'm attempting to insult players of Halo by saying I don't enjoy the series.
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RE: Bug Report
Was about to make a bug report about the Serenity thread. Also have the same issue. For some reason the last couple of posts are thrown to the bottom. Tried in Firefox and Chrome. Same on both. Then it follows you around. And there are two reply buttons now. It's weird.
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RE: The Death Of Telnet: Is It Time To Face The Music?
For further discussion, my side of the internet was having this discussion back in 2003:
http://www.mudconnect.com/SMF/index.php?topic=78156.0
TLDR: We need to change the way that data is sent since every codebase was written to depend on one line at a time output, but no one actually wants to do that.
At least for this thread, it sounds like @Griatch and @faraday are trying to do that.
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RE: Interest check: WH40K Only War
I would absolutely play any WH40K game.