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    • Topics 171
    • Posts 8075
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    Best posts made by Arkandel

    • RE: How do you discover books?

      I just thought it was really cool if I could rate a bunch of books I've read and then get honest suggestions and recommendations created by an engine about other titles that are similar to those.

      Or to point me to reading lists by other people who share enough of my preferences so I can see what they've discovered since I might like them as well.

      But GoodReads just can't do that. In a way it's a victim of its own popularity since its grading system is being abused to point to books I don't care about... or worse, which don't exist. Like, wtf do you mean Doors of Stone has 606 reviews right now and a 3.7 score. How ?

      posted in Readers
      Arkandel
      Arkandel
    • RE: Star Wars Republic d20 SAGA - (Prequel Era)

      @jetfire_158 said in Star Wars Republic d20 SAGA - (Prequel Era):

      I could try to keep circumventing the blocks, but that would just make me look more suspicious and I sincerely just want to get this misunderstanding cleared up.

      An excellent choice.

      there must be some way I can prove to everyone that I am not that person.

      I can't think of many things that are harder, sadly (not that I know who either you or the intended sitebanned person are). Hopefully the powers that be see this and have a chat with you to clear it up.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: General MSB announcements

      I don't check MSB as often as I used to when I don't have something specific to post any more. I just realized it was down. I troubleshot and brought up the service, but this is getting worse over time.

      Not much to do about it than run the forum with a different configuration or on a different platform.

      posted in Announcements
      Arkandel
      Arkandel
    • RE: Eliminating social stats

      @Pyrephox I quite agree. To paste from my ever-expanding design document, politics is the meat and potatoes of everyday RP, generated between players with as little staff intervention as possible (none is ideal) as they squibble over limited resources, work on conflicting goals or strive to improve their personal gains. By discouraging final (lethal) solutions then simultaneously ensuring any such gains are dynamic and reversible we are urging them to reach out to each other as both allies and antagonists at the same time; working alone they will lose to others who are not, but if their allies are met with greater success than their own they are similarly limiting those gains.

      In other words I want to encourage cooperation but not universal alliances. Players are encouraged to be greedy - I want them to be - since they are in competition and cooperating with each other. Alliances and clashes are designed from scratch to be fluid.

      What I'm banking on (and that'll be the main challenge) is to not need social stats because there'll be more to convincing others to strike deals than rolls. The reason for that is I've been dissatisfied with how games have handled this before since there were no consequences; sure, I convinced the Lady to grant me access to her trade routes (or whatever) but so what? She lost nothing from it. Where are the stakes?

      The plan is to have limited resources to play a constant, self-perpetuating series of (near?) zero-sum political games. That's where the stakes should be.

      Which isn't to say I know just how, yet. πŸ™‚

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Books...Books...Books....

      I just finished Peace Talks, the latest installment in the Dresden Files series by Jim Butcher.

      The spoilers free review is that if you already like the series then you'll enjoy this one as well. It's a two-parts novel (the second half is going to be published at the end of September) so I can't comment on the entire thing but I liked the direction.

      My only complaint is that it's getting to the point there's so much history that the metaplots themselves are hard to track down sometimes, especially since it's been a while since I last read the previous books.

      posted in Readers
      Arkandel
      Arkandel
    • RE: Dare I ask...

      @egg said in Dare I ask...:

      @il-volpe I've personally never had any of my "justified" XP spends rejected. It doesn't have to be too complicated; just have a reason for buying something other than "it's cool and I want it."

      I think it comes down to is people who could write a BS essay in highschool to meet some arbitrary word count requirement without having read the source material also do well at writing XP expenditure justifications.

      So yeah I never had one turned down either.

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Regarding Force Awakens Spoilers

      I smell fanfic coming up in 5...!

      posted in Announcements
      Arkandel
      Arkandel
    • RE: Eliminating social stats

      @bored said in Eliminating social stats:

      Shockingly a new poster is arguing about this as if we haven't read literally everything they just typed dozens of times before!

      It's irrelevant whether they are a new poster or not. He (or she) who's never beaten a dead horse before can cast the first stone.

      @Lain said in Eliminating social stats:

      This is comparable to what you're suggesting by demanding that players make "believable" lies before the die roll is made. Expecting players using a specific social skill to know how to use that social skill in real life is like expecting every player with a high-Science character to personally have high-Science in real life.

      That is kind of a main point against social skills though. See, unlike making meth (or hacking into the FBI database, repairing a car, etc) we actually play out the socialization parts. No one walks into a scene and goes "OOC: Hey, my character says hi and hangs out with y'all. +roll presence+socialize". No one, ever, and that's a good thing since that's basically ... well, the roleplay. πŸ™‚ People pose what they say, articulate what they want, tell others how it is said in as much detail and conviction as they care to go into.

      So this is a real issue with these skills - politics, lying, manipulating, etc - when the roleplay points in one direction and the skills in a different one. If a guy comes to my PC, makes a fucking dumb proposal while insulting my woman in the process and he's caught at a lie but has high social stats then apparently I'm supposed to ignore the roleplay and just go with the results of a roll? Yes. That's... basically what MU* systems say. If I don't then I'm not playing right.

      Well, I think that's a bad way of doing things. It just doesn't make sense. This social stuff is not the same as everything else, it cannot be safely and easily abstracted like everything else. Poses cannot be abstracted, they are explicit so we can't just separate their content from the mechanics.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Brandon Sanderson

      @silverfox said in Brandon Sanderson:

      I had to archive 7 pages of nook books before I could download Rhythm of War onto my Nook.

      WTF kind of monster did you WRITE Sanderson?!

      ... How many books do you have on that thing?!

      I never delete anything from my Kobo and it's barely at 30%. I've had it for years. Books are relatively small files!

      posted in Readers
      Arkandel
      Arkandel
    • RE: MSB down

      @Deviante Just in time for Monday morning!

      Now quick, someone do something crazy and/or stupid then post about it.

      posted in Announcements
      Arkandel
      Arkandel
    • RE: Eliminating social stats

      @faraday said in Eliminating social stats:

      Side note to @Arkandel's point about going many scenes without seeing a roll: You say that like it's a bad thing. That's my ideal. Rolls are for when players can't agree on which way the story should go.

      Damn, did I come off like I meant it was a bad thing?

      I hatedislike rolling outside of providing resolution paths (aka the Cops and Robbers scenario) or to introduce randomisation when an action could go either way.

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Book suggestions

      Some of my favorite novels/series:

      The Kingkiller Chronicle by Patrick Rothfuss
      The Stormlight Archive by Brandon Sanderson
      The Broken Empire + The Red Queen’s War by Mark Lawrence
      The Barrow by Mark Smylie
      The Black Prism by Brent Weeks
      Raven's Shadow by Anthony Ryan
      The Faithful and the Fallen by John Gwynne

      If anyone is on GoodReads feel free to toss me a friend request. πŸ™‚ I'm Arkandel there too.

      posted in Readers
      Arkandel
      Arkandel
    • RE: Changes to The Hog Pit

      @EmmahSue There's three of you. If you didn't do it, one of them did.

      • Arkandel, internet detective and logician.
      posted in Announcements
      Arkandel
      Arkandel
    • RE: Eliminating social stats

      @bored said in Eliminating social stats:

      @Arkandel said in Eliminating social stats:

      Just to make a quick note here, although that's my stance on the matter and I believe it's what makes the most sense, it'd be silly of me to make a thread asking people what they thought then not listen to them.

      You are entitled to your patient tolerance and open mindedness. I laud and commend for it.

      I do not share it. 😠

      I don't think that's what it is.

      In my head lots of things make sense because I only cherry-pick what I would like to do and the kind of game I'd like to play, but it's good to be reminded those things are not universal. In the past I've caught myself thinking I just need to explain this better or maybe if I just rephrase this again the other person will finally understand and agree, because obviously there's no other way - if they just got it then how could they not think the same way?

      But even more so, if we simply assume this is the right call then why make the thread at all? We got all these pretty experienced people around with different experiences and views so let's put them to some use. Some of those fuckers might actually have a point, you know?

      posted in Mildly Constructive
      Arkandel
      Arkandel
    • RE: Book suggestions

      My take on the Song of Ice and Fire saga is simple; they are far from the worst books one could read. There are quite likely books in this thread which are worse.

      Why are no posts about how those other books failed to be enjoyed by everyone? Is none of them a derivative of some other, possibly better original work?

      I don't want to sound butthurt just because they're some of my favorite works (good job, eh?) but I am curious. πŸ™‚

      posted in Readers
      Arkandel
      Arkandel
    • RE: Pick Your Poison: A Chronicle of Darkness Interest Check

      @Thenomain said:

      @Ganymede said:

      the system I'm cobbling together

      Is it related to Mass Effect?

      If Gany said it was Half Life 3-related it'd be oddly appropriate. πŸ™‚

      posted in Adver-tis-ments
      Arkandel
      Arkandel
    • RE: Changes to The Hog Pit

      @Kanye-Qwest Now all I need is a spunky sidekick an...< @EmmahSue has banned this user. >

      posted in Announcements
      Arkandel
      Arkandel
    • RE: Eliminating social stats

      @Lain I think the matter of cheating or at least players trying to favor their characters by ignoring inconvenient social attributes is exaggerated in this thread's context; if these traits added value - not XP, but actual fun things that promote and advance roleplay - then they would have caught on way better than they have.

      To me the main issue is that instead of helping RP they get in its way. Either they're simply awkward, interrupting the scene's natural ebb and flow to introduce themselves, or they produce mismatching results between poses and dice rolls while trying to cover the very wide spectrum of all human social interactions even in their abstract fashion.

      But I really don't think the fix is giving people a reward for using them. Awarding Beats for accepting failures and stepbacks have been part of nWoD MU* for years now and I can't say I've noticed a real difference in the use of social attributes even though arguably there has been one in other areas of those same games.

      posted in Mildly Constructive
      Arkandel
      Arkandel
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