@tat said in Weird or unrealistic gaming... stuff:
I mean, no, there's no cost associated - but something like Magic is also (presumably) doing a lot of their playtesting BEFORE they print materials. We had a pretty meaty Alpha period where we did the same, but we're a handful of people over here - there's only so much playtesting we can do before we go live.
One advantage Wizards of the Coast (and professional companies) have is playtesters picked specifically among powergamers. M:tG for example hires professional players who try their damn best for months to break and exploit the cards. They also have teams who have been working together for multiple expansions so they can learn from their failures and build up playbooks over time.
When it comes to MU* I don't think it's unreasonable to reach out to a game's playerbase and come clean. "Hey skill A turns out to be more powerful than we thought, and it's causing <X> side effects. We feel we need to fix this, but we can reimburse anyone who's bought if".
Which to bring us back on-topic is another weird thing that's different between RL and gaming. People feeling they can appeal to the GM and get a bad outcome overturned. I shouldn't have died falling off the cliff, rule 2.3 on page 105 can be interpreted as such!
Or, hell, the rest of the group intervening during the making of a questionable action even if a character is alone IC. "I pull the lever". "What? No, fuck, NO DON'T DO IT JOE I don't have any heals left!". I wish I had invisible voices double-checking my dumb decisions in real life.