@Thenomain said in X-Cards:
@faraday said in X-Cards:
The whole purpose of the card system is to be no questions asked.
And if you don't like it, change the system.
Which is what I said.
And thus it invalidates the system at its core.
It's a great system when you're going in blind (as in, yeah, Cons) and you don't know anyone (a), you're on a limited timeframe (b), and you're likely already in a stressful environment (c).
But on a MU, I think we'd be better off trying to foster better communicative environments. Someone suggested adapting events systems to have tags that could work as ways to flag what an event might include as triggers. I know I (and I've seen others do it) try to notate when a plot scene might include things that could be triggering (such as horror themes, lots of violence, etc.) so that people are forewarned. A tagging system where it could be readily listed in a common (as in the same every time) location that people can see at-a-glance would be great.
Policies wherein people know they can approach the ST privately (or if they're uncomfortable with approaching the ST, a Staffer or 'Guide' on the games that have them) to say 'Hey, I'm not comfortable with this specific element' and discuss it in an adult way (on both ends: STs who can handle being told 'I don't like this' and players who can handle being told 'I'm sorry, but it is a core aspect of the plot; you may need to consider sitting this one out.'
And the last is a vital thing, too: I think there have been times where people put themselves through things they shouldn't (and know they shouldn't: be it triggering content, clash of personalities, etc.) because they want the XP, the loot, or the Staff attention and become the problem themselves after the fact. Sometimes it's just not going to work and you need to acknowledge that ('This element I don't like is a me thing and I need to step away rather than continue to be a detriment to everyone else.' for example.).
...I think in our particular unique sort of community we need to utilize other methods and there's no amount of 'house ruling' X-Cards that would see them still be anything of their former self without just being a sort of... hassle. We can grow what we currently have (making a richer +event system, building a better policy, being our best selves) instead, IMO.