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    • Following 1
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    Best posts made by Auspice

    • RE: RL things I love

      @silverfox said in RL things I love:

      @Auspice

      You can do it! Just keep thinking of your mom and nothing else. ❤ ❤

      That's what I'm trying to do. Focus on her. Not my brother. Not my dad (who is prone to fits of being-an-asshole).

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: MU*, Youth, and LGBT+ Identity

      @peasoupling said in MU*, Youth, and LGBT+ Identity:

      but who even writes a "business description" and a "going to Walmart at 2am description" anyway?

      @Seraphim73.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Real World Peeves, Disgruntlement, and Irks.

      alt text

      So I'm leaving Target and in my rearview, I witness this (I'd been on the other side of the parking lot...). I ended up turning around, parking, and going to move it. People were just swerving around it!

      I've seen some really shitty cart placements in my time (2nd retail job I had, someone opted to toss a cart on top of a pile of plowed snow), but this takes the cake.

      That's just fucking malicious.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: First Through the Gate Syndrome

      @Misadventure said in First Through the Gate Syndrome:

      Not directly related, but I seem to recall some places/people writing a set and then leaving it there to read. And there have been places with pose recall so folks entering can catch up. Those were helpful to me.

      Ares does both of these. If you do a room set, everyone coming in will see it. 'repose' shows the last handful of poses/OOC in the room. You can also view the full log on game or in the portal.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: JADEN...OR...JCVD?!?!

      "Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain.”

      ***And it goes toooooo...***

      click to show

      JCVD!

      aka Ghost's lover.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: MU*, Youth, and LGBT+ Identity

      @Ganymede said in MU*, Youth, and LGBT+ Identity:

      with slow, hot lips.

      something about this in particular is just- if I ever saw this in a pose directed to my character, I'd nope out.

      'slow hot lips' - ew.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @Arkandel said in Real World Peeves, Disgruntlement, and Irks.:

      @TiredEwok said in Real World Peeves, Disgruntlement, and Irks.:

      I was unfortunately not as lucky with GoT (am waiting for the last season to conclude so I can binge watch the whole series since I fell behind by a couple) thanks to the title of a Yahoo article on it's main page, however. FFS.

      The clickbait articles on Yahoo! are merciless. Those motherfuckers haven't ran into a spoiler they wouldn't use to grab attention yet and they do it right in their titles. "Six Reasons Why Thanos Just Killed Half The Universe".

      They know they're no longer a relevant site and are just grasping at straws.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: First Through the Gate Syndrome

      Oh. Ohhhh. Pre-writing your pose as the scene goes.

      God, I thought by pose-queuing you meant some sort of pre-determined pose-order that changed each round and I was sitting here wondering why Gany would be a fan.

      I've prepped poses as a habit since as long as I can remember. Which was how in a big plot on that X-Men: Evolution game I ended up tossing out a pose that was almost two screens in length.

      Because a) I kept working on it as other people posed, b) I don't edit. >.>

      Yeah, I always prep poses as I go. It's part of why I love/need dual-input clients like Potato.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: The ADD/ADHD Thread (cont'd from Peeves)

      I kind of wish my dad was an alcoholic so I could give that to him as an excuse or maybe hope someday he'd, y'know, stop. Not that I wish alcoholism on anyone (my ex-husband was one and it was... misery and I am so much better off without him), it'd just be... nice to think maybe someday it'd stop.

      No. He's just an egotistical, religious-driven asshole.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Getting Young Blood Into MU*'ing

      @Lotherio said in Getting Young Blood Into MU*'ing:

      I think the last few posts are just evidence enough I need to completely retire from trying to run a Mu. No matter how clear I try to be in the type of Mu I'm after, something is lost in translation. I'm the sticky wicket. Just for benefit of runners and players alike, communication requires two parties, whole blame cannot reside on the runner; most of the communication problem is the static in the middle between type of game trying to be run and expectations of players.

      I think the issue you ran into (of the two games of yours I've been on recently) is that you were using a system many people are unfamiliar with (this always has issues) and you ended up with a fairly large number of people who wanted the game to be their way, not yours.

      Which does mean I agree, to an extent, that it's not solely on the game runner. But you also need to be more firm about putting your foot down and saying 'No, this is how we do it around here.'

      If people can't handle you being the guiding hand then they need not play your game.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: The Hockey Thread

      Bummed as I am about the loss, I gotta give props to the social media accounts:

      alt text

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: How important is it to be 'needed'?

      So while I have, in the past, absolutely been the Staffer encouraging people to play what you like, I also acknowledge that a lot of people want that direction.

      The reason we (people like me) push the 'play what you want' is because someone crafting a character just to fill a niche may be wanted, but they're also less likely to stick around.

      I'm taking a slightly different approach on SGM.

      We have a sort of top-down approach. Scientists and Military are kept very separate. Not ICly (not remotely!), but in terms of build. You can be a combat char who has a hobby in entomology, but they won't be as good at it as a scientist who has a PhD in it. And a scientist can absolutely have some skill in martial arts or firearms, but they won't be as good as the Staff Sergeant who is a career marine.

      Paradox terms this along the lines of the 'special' factor.
      We acknowledge that people IRL may exist who have multiple PhDs and are combat trained to the point of being able to handle war zones.
      But for the sake of teamwork (IC and OOC) and 'sharing the spotlight;' we don't allow it.

      Along these lines, something else I am doing is closing concepts pretty quickly. We're still a small game. When a full fifth of our playerbase is one type of thing? It's time to put it on the restricted list. And I do keep an eye on things and take stuff back off restricted once we've spread out a bit more.

      I also keep a 'Wanted Concepts' post with things we either have none or very few of.

      So while I want people to play what they wanna play (to ensure they have fun and are engaged), I also know that people are sometimes uncertain about what they wanna play or they want to come in knowing they can be engaged. I'm trying to facilitate this.

      (Another way Paradox and I encourage this is by reeling in people from that old habit of 'I'm gonna do all this by myself!' And making it very very very difficult for Janet the Anthropologist to do extensive, difficult things in astrophysics. Instead, we tell them 'Just so you know, these two other PCs would be a great help to you in this. Why not involve them?')

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Good or New Movies Review

      @Coin said in Good or New Movies Review:

      @ZombieGenesis said in Good or New Movies Review:

      Endgame was really good. Long though. Really long. To the point where, for me, it impacted the enjoyment of the movie a little bit. Even so I don't regret having seen it. They did an amazing job with it.

      Uhm.

      It flew by for me. Like, I'll probably notice the length of the movie a lot more then second time, but I did not feel its length was an issue the first time around (which I did with Lord of the Rings, years and years ago).

      Yeah, I got to say I didn't notice the length. I thought I would. I mean, I wake up at 5:45 am now and I went to a 6:30pm showing. I was afraid of falling asleep during the film (long day of work, cool dark theater, recliner seats...), but I was keyed in through the whole thing.

      Now, halfway through driving the person I went with home, exhaustion hit me like a bus but during? Nope. Not at all. They scheduled the beats of the film just right, IMO.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: How important is it to be 'needed'?

      @Ganymede said in How important is it to be 'needed'?:

      @faraday said in How important is it to be 'needed'?:

      Also some people can be really over-protective about their perceived uniqueness. "Ugh, I was the chef but now there's this other guy butting in on my 'territory'." So emphasizing/rewarding that is not necessarily ideal either.

      I will admit that I go onto games to look for "what is needed." This is important to me. I'm not entirely jealous about it, though, and I usually find niches that absolutely need filling. For example, on Gundam UC100, my PC is the sassy-backtalking military chick who was into sneaking around and doing rogue-like shit. And on BSG:U, I played the sassy-backtalking ...

      ... I think I just tend to play the same trope over and over, and people like it, and I have that place everywhere, and I'm not totally desperate to be wanted and loved for what I bring, not at all.

      sad kitten

      This is what you get for being a trash panda.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Real World Peeves, Disgruntlement, and Irks.

      People who post spoilers all over the place: fuck you.

      My coworker was watching basketball game highlights on YouTube and came across End Game spoilers.

      So yeah, warning to folks. People are spoiling the movie in random YT comments.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Star vs Ensemble Cast - Why Theme is Vital

      @Arkandel said in Star vs Ensemble Cast - Why Theme is Vital:

      For starters Joe Blow's "Dresden"

      And this is where, I think, a lot of the 'Oh, <IP> would be a great game!' stems from.

      People see X character in Y story and they want to experience Y story (or continue it if the show left things vague / they're super invested).

      This doesn't work on MUs. We're a collaborative environment with anywhere from 10 to 100 people all in the same story.

      Harry Potter is a fantastic example here. When I read the HP books / watch the movies, the character whose story I'm most invested in isn't going to be the same as @Arkandel or @Ghost or @Ganymede. It might, but I doubt the four of us have the same favorite character and favorite storyline.

      BSG is another good example here. Not everyone wants to be Starbuck, (In fact a lot of people can't stand Starbuck.) But most people who are a fan of the series can identify their own personal character/plotline that appeals.

      When it's just 'I like this aesthetic' or 'I want to walk in the shoes of my favorite PC,' a potential game is going to flounder.

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: Real World Peeves, Disgruntlement, and Irks.

      @surreality said in Real World Peeves, Disgruntlement, and Irks.:

      ...there's a reason we went to an 8:30am show this morning, for real.

      I am so tired I think I might die.

      I worked 7a-3p yesterday, then went to the 6:30pm.

      For sanity sake I was gonna wait for my day off Monday, but I wasn't gonna pass up a free ticket!

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Star vs Ensemble Cast - Why Theme is Vital

      @Sunny said in Star vs Ensemble Cast - Why Theme is Vital:

      ETA: Luna is the best. fite me.

      She's actually my favorite, too. 😉

      posted in Mildly Constructive
      Auspice
      Auspice
    • RE: RL things I love

      I have been told (@Monogram comes to mind) that I don't really laugh much, but I'll sometimes just sort of chuckle at things. Whereas I do think I laugh a lot.

      So some of it is personal perception!

      Also that Archer + Kingsman thing is gold. I am excited for the new movie, but I ❤ Bridges.

      posted in Tastes Less Game'y
      Auspice
      Auspice
    • RE: Getting Young Blood Into MU*'ing

      @SquirrelTalk said in Getting Young Blood Into MU*'ing:

      @Auspice I'm not sure what counterpoint you're trying to make. They're saying tech is important, but not the sole answer; and you keep coming down on tech as not being the answer... which is in line with what they said. You're both essentially saying the same thing, but the way you put it makes it sound like you're denigrating technological improvements as essentially pointless. Which I don't think you ARE, but your responses are confusing.

      What I'm saying is:
      Quite often (Faraday isn't, personally) when 'how do we get new people?' comes up, peoples' answer is: we need more cool toys! Give them button interfaces instead of text!
      etc.
      While ignoring the social points that @Ghost brought up.

      I'm saying:
      I agree that tech helps, but not that tech. And even 'make it easier to make games' is not the answer. It's part of it.

      posted in Mildly Constructive
      Auspice
      Auspice
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