I have a plot I've been considering running... And I rarely hand-hold people. I actually like to avoid it.
It'd be a really neat plot... but it would require starting in media res. So I'd have to control things to the extent of 'Things happened and now you're in this situation.' I've been uncertain about doing it because I don't know how people would feel about it.
The balance between making sure people have clear guideposts without forcing them onto a specific path is hard. And it's made harder by how many different play styles are out there. Some people want to have their hands held all the way through and essentially just want a Choose Your Own Adventure with a narrator and very specific options. Other people want the ST to only be a facilitator while they take the reins.
I admit, I like the latter more than the former. I enjoy flying by the seat of my pants when running plot. Come up with a loose framework and let people loose!
I had a few plots on Fallcoast just crumble to pieces because everyone involved just... didn't follow up. Or they'd follow up once and then never again. And while I could go back and rehash with a new group, it'd be tricky. I think a lot of players just don't like the 'downtime' work. They want someone there directing things actively "on camera." They don't want to do the +jobs and dice rolls to give outcomes, even if those outcomes lead to more RP.
It's one of those things where I don't think there's any one-size-fits-all solution. It's more a matter of finding the players to fit your ST style and vice versa.
(Also I am largely in this thread because of the title, so feel free to ignore me. ;))