@Misadventure said in Leadership, Spotlight, and PCs of Staffers:
Would what you are talking about not work if for every scene (or big scene, or whatever qualifier) you pulled a card, and on some cards some unexpected direction was given as a prompt.
Not only would that work, it actually did work. You're pretty much describing Everway, a game Jonathan Tweet wrote before working on D&D 3rd edition; rather than dice, it used cards with tarot-esque imagery.
If the GM wasn't sure whether an action would succeed, or what might happen to the players next, or whatever -- she or he comes up with something on the basis of the card drawn. This does, however, require that the players really trust the GM, because, as anyone who's ever tried to read tarot cards can tell you, it's extremely easy to divine whatever result you want from an esoteric and allusive image.