Apropos of nothing, I don't think I've even seen anybody, male or female, properly (and probably hilariously) RP the indecision, triumph and relief of well-executed stealthy ball scratch that you manage to make look like anything else and thus not look like a barbarian in mixed company. Hard to pull off in real life, more so in text.
Posts made by Bad at Lurking
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RE: Sexuality: IC and OOC
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RE: Star Trek: Dreadnought Atlas (Name Pending, TOS game)
Wiki at least, in my opinion. I need some flavor and setting to sink my teeth into and my aged, decrepit eyes hate theme rooms on MUs these days.
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RE: Bad Moon Rising MUSH(Buffy FS3)
There is a Cortex plug-in for Ares that might be more suitable for supernatural stuff than FS3, in my opinion. And the latest system resource document for Cortex Prime has it shaping up to be pretty good, all things considered.
Great rules, but man, does Cam Banks need a technical writer to translate his tech/game speak to English.
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RE: Bad Moon Rising MUSH(Buffy FS3)
@Seamus Does FS3 allow for stuff like slayer and demon strength and regeneration right out of the box?
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RE: BESM 4th Edition KS
Long story short:
BESM made a fair amount of money and McKinnon got very ambitious with his plans for the company. He started soliciting work (art and text) from many, many big names in the industry at the time (Bruce Baugh, Rebecca Borgstrom and many others) for Silver Age Sentinels and Ex Machina and other games lines, as well as entering into exclusive licencing agreements for the ASOIAF (Game of Thrones) RPG conversion and new editions of Amber and Nobilis, among others. He also entered into distribution agreements with several small game companies (which were really one or two-person shops) and took money from them to distribute their books under the GoO banner.
People handed in their work and didn't get paid. People paid for preorders and no product was forthcoming. Questions started being asked. McKinnon then simply vanished off the Internet. He didn't even give his contracted contributors a 'sorry' email. He just ghosted. The freelancers looked into legal options, but given the relatively small amounts (10k here, 15k there, 30 elsewhere), they were told that the cost of pursuing their money would be more than they'd lost already, with no guarantee that he'd have the assets to pay up when they won.)
The only person who got any traction at all was George RR Martin, who was starting to bask in that filthy fantasy doorstop money was willing to take a loss to get his IP back. He did, along with all the remaining stock of the ASOIAF hardbacks, which he sold on his own website for several years.
On top of that there were the customers who didn't get their preordered and paid content. Since at some point after going radio silent, McKinnon sold the rights to BESM to White Wolf, they made good on HIS back orders of that product and fulfilled printing and shipping on 3rd edition BESM.
The freelancers and 'partners' never saw a dime of that money and it drove a few of them into deeply unpleasant financial straits. Some people were stiffed for literally months of full-time work.
And now the dude is back and his position is that that his old company owned them that money but it's gone (he has not clarified if he actually declared bankruptcy and I am definitely not a lawyer so I'm not even going to pretend to know how that works) so he's not liable. Tough titty, basically.
But GoO and this new company were/are one-man shops with McKinnon as the only company officer. Morally, if not legally (and maybe legally, again, I'm not a lawyer so I have no idea), he's responsible for a truly huge amount of financial loss. Last I heard, between the stiffed freelancers, the missed licencing opportunities and the publishing fees he took knowing he couldn't fulfill his responsibilities, the amount lost was pushing up into the high hundreds of thousands or more.
TL;DR version: Dude is a scamming asshole. His business didn't just fold. He bilked a lot of people out of a lot of cash knowing he couldn't make good on his contracts before it folded.
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RE: BESM 4th Edition KS
@Ghost I know GRRM settled out of court for all the extant copies of the game that GoO had left in their possession and then sold them via his website for a couple of years. I'm not sure if he honored McKinnon's preorders.
I know the only reason BESM 3E customers received anything at all was because White Wolf stepped up and ate the cost of printing and shipping after acquiring the BESM license. (Which they have apparently leased or sold back to him, now.)
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RE: BESM 4th Edition KS
Hopefully, it gives McKinnon enough assets so he can be sued by all the game writers and artists he screwed over with Guardians of Order. (His last company.) Last I heard, he'd literally conned folks out of an aggregate high six figures/low seven figures amount of cash.
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RE: A fully OC supers MU
I am deeply interested in an OC game because I like making my own superheroes. Loved it even when I had to do algebra to make a character back in the original Villains and Vigilante days.
Also, and there is no nice way to put this, OC games have fewer creepy dudes playing lesbian Emma Frost or gay harem-having Superboy, just because the fan wank material isn't there. (And this isn't me saying I think playing those characters as LGBTQ is wrong, playing them as sex dolls isn't even wrong. But it always comes across as desperately unpleasant to anybody who doesn't share that same sexual interest in those characters.)
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RE: A fully OC supers MU
Fate actually works really well for supers, in my opinion. The system inherently handles the 'Batman/Superman' problem with power levels by putting everything on a narrative level.
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RE: Gray Harbor Discussion
@Kanye-Qwest How DO you get the cows to turn the crank long enough to MUSH from Amish country? =D
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RE: Gray Harbor Discussion
@Kanye-Qwest Not much of a Dynasty, really. Han only had the one kid and he's kind of a douchebag. Plus, if you read between the lines, Leia and Han split up because he always shot first, IYKWIM.
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RE: Gray Harbor Discussion
Seems pretty reasonable to me. I mean, they didn't say anything about former assassins turned social studies or shop teachers. It's all good.
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RE: Gray Harbor Discussion
@bear_necessities said in Gray Harbor Discussion:
@Three-Eyed-Crow we are definitely not banning trans people or anything like that.
But hey! In real Gray Harbor news, we just celebrated our 3 month gameversary. I never expected us to have such a huge and lively population and logging in every day brings me a great amount of joy. So thanks to everyone who is playing and making the game fun for everybody. I truly appreciate all our amazing players!
But the REAL question is if you are banning legless psychic bartenders, or if that's just not the way you roll.
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RE: Gray Harbor Discussion
Regardless of staff intent, when I see 'No queer/black/trans', etc, I just keep walking. I understand that a creator can make those choices for reasons that seem valid and non-biased to them and might not have any ill-will towards those groups at all, but I still don't want to play in the all white/hetero/cis settings. Rightly or wrongly, doing so would make me feel like part of the problem, and I'm not okay with it.
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RE: What Types of Games Would People Like To See?
I would love to do something like Blue Planet/Subnautica but with both a little post-humanism and a little Andre Norton thrown into the mix.
Colonists trying to settle a water world, reached through a one-way* wormhole. Regular folks, former military or other combat oriented people with significant cybernetics, genetically modified colonists and a few AIs all working together (and sometimes in factions) to create a toehold on a beautiful but inhospitable world. And then there are the alien ruins under the water.
*Not as one-way as people are told. In truth, data can go both ways while the wormhole is open, but it takes massive amounts of power to open said wormhole, so it's at the core of a giant solar array just outside Mercury orbit. Well outside the colonists' ability to replicate for decades, if not centuries.
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RE: What Types of Games Would People Like To See?
@Selerik said in What Types of Games Would People Like To See?:
Sigil, but instead of D&D it is BESM.
I read that as 'instead of D&D, it is BDSM' and my first thought was, "Well, the Lady of Pain would be thematic."
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RE: What Types of Games Would People Like To See?
About the only post-apocalyptic stuff I can stand, because it doesn't posit that everybody is going to turn into an asshole when the lights go out is solarpunk or whatever they are calling it this year.
Stories about small communities coming together to form collectives and work for the common good against a backdrop of a failed capitalist/industrialist world are fascinating to me. Something about the genre scratches my sci-fi 'colony stories' itch.
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RE: What Types of Games Would People Like To See?
@Cupcake said in What Types of Games Would People Like To See?:
I've always wanted to do a MUSH based on The Tribe, but playing kids has always been problematic in the MU* world, and in a really gross way.
It's almost like The Warriors, only with more mature behavior and worse fashion sense.
I remember wondering where they got all the hair product in their post-apocalyptic world.